MixAndJam2020
light-game
MixAndJam2020 | light-game | |
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1 | 2 | |
5 | 2 | |
- | - | |
0.0 | 9.5 | |
over 3 years ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
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MixAndJam2020
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How can I implement proper movement for enemies in my RTS tower defense game?
I made a tower defence/top down shooter (play for free https://boc-dev.itch.io/tine-2-zombies-tower-defence) for a game jam this year which did this. Source code for it is freely available (https://github.com/Qualia91/MixAndJam2020). The enemies use the moveandslide function in compliment to the velocity calculated via moving to the next point in the nav map (as you probably already have). If all enemies are physics bodies, they will follow the path, but collide with all other physics body's (walls, players, other enemies).
light-game
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Should triangles deal less damage?
If you're new, you can play-test the game at https://icethegamedev.itch.io/light-game. You can find a short description there, also. Triangles start firing projectiles towards the last position the player took damage at after 4 points.
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Light game: Control a light that grows larger the faster you move. Avoid triangles and find the green square to win.
Source code: https://github.com/IceTheGameDev/light-game
What are some alternatives?
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light-game - You control a light that gets larger the faster you move.
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