Mirror
Gravitational Teleport
Mirror | Gravitational Teleport | |
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23 | 62 | |
4,860 | 16,578 | |
1.6% | 2.5% | |
9.8 | 10.0 | |
3 days ago | 6 days ago | |
C# | Go | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mirror
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Release Radar • February 2024 Edition
Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
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What are some big no-nos when designing multiplayer functionality?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
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Creating multiplayer VR experiences
Mirror is another option.
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Messing around with Generic Types, Thought I'd share this fun function
Unity's package is, from what I understand, an imitation of Mirror (which is kind of ironic given the name) but I don't know if they have improved it since I last checked. At that point, you might want to consider Mirror instead.
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Spent April learning Unity, started a little dice roller to show off the dice my brother designs
Multiplayer is something I've wanted to try, just so other people can see the dice rolls that each player makes. I found a cool multiplayer library that I hope to try out later, it is called Mirror ... is that what you use? https://github.com/MirrorNetworking/Mirror
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Creating an MMO. (Looking for wisdom)
I'd suggest getting an experienced developer on board, one that has worked with networking before. Multiplayer games are hard to buid. Regarding networking frameworks, I know Mirror for Unity has been tested for an MMO use case. Not sure about Unity's first-party Networked Game Objects solution.
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After updating Mirror, I now have all of these errors...
Are you using AsmDef assembly files? If so make sure you have Mirror.Transports.asmdef referenced in your main (Source folders) asmdef.
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Unreal Engine 5.2 Beta - Procedural Content Generator (PCG)
I dunno why they'd even bother implementing that when mirror did it for free
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Is it hard making a open world multiplayer game as an indie dev?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
- GitHub - MirrorNetworking/Mirror: #1 Open Source Unity Networking Library
Gravitational Teleport
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List of ngrok/Cloudflare Tunnel alternatives and other tunneling software and services. Focus on self-hosting.
Teleport - Comprehensive control plane tool, but also supports accessing apps behind NATs. Written in Go.
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Apache Guacamole: a clientless remote desktop gateway
https://github.com/gravitational/teleport/blob/master/rfd/00...
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Parsing the Postgres protocol – logging executed statements
I ordinarily would have said you reinvented Teleport <https://github.com/gravitational/teleport/tree/v14.3.7#readm...> but now that they've gone AGPL with v15 I'm guessing there's a market for MIT licensed stuff, although for sure since Teleport has been around for so long it has encountered more edge cases and undergone more security reviews. I was surprised while digging up the link that Gravatational is still releasing v13 and v14 updates under Apache 2, so maybe even Teleport will continue to have legs for those who cannot deploy AGPL stuff
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👑 Top Open Source Projects of 2023 🚀
Teleport is an SSH for Clusters and Teams and aims to be the drop-in replacement for OpenSSH.
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Release Radar • February 2024 Edition
Are you looking to set up SSO for your cloud infrastructure? Or maybe establish tunnels to access services behind NATs and firewalls. Then Teleport is for you. It provides connectivity, authentication, access controls and audit for infrastructure. The newest update has a tonne of new features and improvements including enhanced device trust support, SSH connection resumption, MFA for admin actions, improved provisioning for Okta, and heaps. more. Check out all the changes in the Teleport release notes.
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OpenBao – FOSS Fork of HashiCorp Vault
In case you didn't see it: https://goteleport.com/blog/teleport-oss-switches-to-agpl-v3... and https://github.com/gravitational/teleport/pull/35259
I readily admit it's not the same amount of :fu: as BuSL or whatever the fuck is going on over at Sentry but still :-( as compared to their much friendlier Apache 2
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Who's hiring developer advocates? (December 2023)
Link to GitHub -->
- Teleport relicenses from Apache 2.0 to AGPLv3
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Gravitational Teleport alternatives - netbird, ZeroTier, and awl
4 projects | 29 Jun 2023
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Passkeys for Infrastructure
OP here, thanks for posting! Happy to Answer any questions. I have to give our a shoutout to Alan at Teleport for all his work on Passwordless and his work to make Passwordless / TouchID work with MacOS CLI https://github.com/gravitational/teleport/blob/master/rfd/00...
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Pomerium - Pomerium is an identity and context-aware reverse proxy for zero-trust access to web applications and services.
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
KeyBox - Bastillion is a web-based SSH console that centrally manages administrative access to systems. Web-based administration is combined with management and distribution of user's public SSH keys.
EpicOnlineTransport - A Transport for Mirror using Epic Online Services
vouch-proxy - an SSO and OAuth / OIDC login solution for Nginx using the auth_request module
Riptide - Lightweight C# networking solution for multiplayer games.
telepresence - Local development against a remote Kubernetes or OpenShift cluster
2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine
Mosh - Mobile Shell
fuse - Multiplayer Online Standard
Multi SSH Config - Mirror of https://gitlab.com/osiux/multi-ssh-config