Mirror
redwood
Mirror | redwood | |
---|---|---|
23 | 114 | |
4,860 | 16,744 | |
1.6% | 0.3% | |
9.8 | 10.0 | |
3 days ago | 5 days ago | |
C# | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mirror
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Release Radar • February 2024 Edition
Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
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What are some big no-nos when designing multiplayer functionality?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
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Creating multiplayer VR experiences
Mirror is another option.
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Messing around with Generic Types, Thought I'd share this fun function
Unity's package is, from what I understand, an imitation of Mirror (which is kind of ironic given the name) but I don't know if they have improved it since I last checked. At that point, you might want to consider Mirror instead.
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Spent April learning Unity, started a little dice roller to show off the dice my brother designs
Multiplayer is something I've wanted to try, just so other people can see the dice rolls that each player makes. I found a cool multiplayer library that I hope to try out later, it is called Mirror ... is that what you use? https://github.com/MirrorNetworking/Mirror
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Creating an MMO. (Looking for wisdom)
I'd suggest getting an experienced developer on board, one that has worked with networking before. Multiplayer games are hard to buid. Regarding networking frameworks, I know Mirror for Unity has been tested for an MMO use case. Not sure about Unity's first-party Networked Game Objects solution.
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After updating Mirror, I now have all of these errors...
Are you using AsmDef assembly files? If so make sure you have Mirror.Transports.asmdef referenced in your main (Source folders) asmdef.
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Unreal Engine 5.2 Beta - Procedural Content Generator (PCG)
I dunno why they'd even bother implementing that when mirror did it for free
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Is it hard making a open world multiplayer game as an indie dev?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
- GitHub - MirrorNetworking/Mirror: #1 Open Source Unity Networking Library
redwood
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Release Radar • February 2024 Edition
Frameworks are a theme with this month's Release Radar, so here's another. Redwood is a full-stack, JavaScript/TypeScript web application, designed to scale with you. It uses React frontend for the frontend and links to a custom GraphQL API for the backend. The latest version includes a bunch of breaking changes such as moving to Node 20.0, the Redwood Studio, and highly requested GraphQL features such as Realtime, Fragments, and Trusted Documents, the server file, new router hooks, and heaps more. If you've previously used Redwood, you'll probably want to upgrade to version 7.0. The team have put together a handy migration guide for you to follow.
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The Current State of React Server Components: A Guide for the Perplexed
The other piece of important information to acknowledge here is that when we say RSCs need a framework, “framework” effectively just means “Next.js.” There are some smaller frameworks (like Waku) that support RSCs. There are also some larger and more established frameworks (like Redwood) that have plans to support RSCs or (like Gatsby) only support RSCs in beta. We will likely see this change once we get React 19 and RSCs are part of the Stable version. However, for now, Next.js is currently the only framework recommended in the official React docs that supports server components.
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What will happen to the full-stack framework in the future?
Although there are quite a few opinionated battery-included frameworks that have picked up everything for you like RedwoodJS, Blitz, and Create-T3-App, you still need to choose between them and hope that they will remain mainstream and well-maintained in the future. So how should we choose?
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NextJS vs RedwoodJS
Web development frameworks in JavaScript, such as NextJS and RedwoodJS, have gained popularity among developers. Choosing the right framework, library, or tool for a project is crucial for efficient development. Developers often seek the best tools to save time and avoid reinventing the wheel.
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Ask HN: I'm abandoning NextJS. What's an alternative full-stack TS solution?
The community here is pretty friendly. https://redwoodjs.com/
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Is Next.js 13 + RSC a Good Choice? I Built an App Without Client-Side Javascript to Find Out
Next.js 13 ignited the first wave of attention to React Server Components (RSC) around the end of last year. Over time, other frameworks, like Remix and RedwoodJS, have also started to put RSC into their future road maps. However, the entire "moving computation to the server-side" direction of React/Next.js has been highly controversial from the very beginning.
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Enhancing Redwood: A Guide to Implementing Zod for Data Validation and Schema Sharing Between the API and Web Layers
I'm currently experimenting with the fantastic Redwood framework. However, while going through the excellent tutorial, I didn't find any guidance on using data validation libraries like Yup, Zod, Vest, etc. So, I had to do some investigation and came up with a solution. This article describes the implementation of validation with Zod in a fresh Redwood app. You can find the sources at this github repository.
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ZenStack: The Complete Authorization Solution for Prisma Projects
RBAC is one of the most common authorization models - users are assigned different roles, and resource access privileges are controlled at the role level. Despite its limitations, RBAC is a popular choice for simple applications, and some frameworks (like RedwoodJS) have built-in support for it.
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🏆 Top 5 full-stack JS frameworks in 2023 - which one should you pick for your next project? 🤔
Check it out here: https://redwoodjs.com/
- RedwoodJS: The App Framework for Startups
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
remix - Build Better Websites. Create modern, resilient user experiences with web fundamentals.
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
Next.js - The React Framework
EpicOnlineTransport - A Transport for Mirror using Epic Online Services
Blitz - ⚡️ The Missing Fullstack Toolkit for Next.js
Riptide - Lightweight C# networking solution for multiplayer games.
Nest - A progressive Node.js framework for building efficient, scalable, and enterprise-grade server-side applications with TypeScript/JavaScript 🚀
2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine
Gatsby - The best React-based framework with performance, scalability and security built in.
fuse - Multiplayer Online Standard
Strapi - 🚀 Strapi is the leading open-source headless CMS. It’s 100% JavaScript/TypeScript, fully customizable and developer-first.