Mirror
node
Mirror | node | |
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23 | 934 | |
4,860 | 103,970 | |
1.6% | 0.9% | |
9.8 | 9.9 | |
3 days ago | 5 days ago | |
C# | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mirror
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Release Radar • February 2024 Edition
Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
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What are some big no-nos when designing multiplayer functionality?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
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Creating multiplayer VR experiences
Mirror is another option.
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Messing around with Generic Types, Thought I'd share this fun function
Unity's package is, from what I understand, an imitation of Mirror (which is kind of ironic given the name) but I don't know if they have improved it since I last checked. At that point, you might want to consider Mirror instead.
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Spent April learning Unity, started a little dice roller to show off the dice my brother designs
Multiplayer is something I've wanted to try, just so other people can see the dice rolls that each player makes. I found a cool multiplayer library that I hope to try out later, it is called Mirror ... is that what you use? https://github.com/MirrorNetworking/Mirror
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Creating an MMO. (Looking for wisdom)
I'd suggest getting an experienced developer on board, one that has worked with networking before. Multiplayer games are hard to buid. Regarding networking frameworks, I know Mirror for Unity has been tested for an MMO use case. Not sure about Unity's first-party Networked Game Objects solution.
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After updating Mirror, I now have all of these errors...
Are you using AsmDef assembly files? If so make sure you have Mirror.Transports.asmdef referenced in your main (Source folders) asmdef.
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Unreal Engine 5.2 Beta - Procedural Content Generator (PCG)
I dunno why they'd even bother implementing that when mirror did it for free
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Is it hard making a open world multiplayer game as an indie dev?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
- GitHub - MirrorNetworking/Mirror: #1 Open Source Unity Networking Library
node
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How to set up a new project using Yarn
Let’s see how we could set up a shiny new JavaScript project using the Yarn package manager. We are going to set up nodenv, install Node.js and Yarn, and then initialize a new project that we will then be able to use as a foundation for our further ideas.
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Qu'est-ce qu'un projet MERN Stack et comment créer une application CRUD avec? Partie 2/2, Tutoriel
Node.js ( https://nodejs.org/ )
- WebSockets com Socket.io: Criando Aplicações Real-Time com Node.js
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Day 2: Setting Up Angular Development Environment
Visit the Node.js website and download the latest version of Node.js for your operating system.
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How to Add Firebase Authentication To Your NodeJS App
Basic knowledge of Node.js and its environment setup. If you don't have Node.js installed on your system, make sure you download and install it from the official Node.js website.
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Part 2: Setting Up Your Node.js Environment
Node.js can be easily installed from its official website. Depending on your operating system, you can choose the Windows, macOS, or Linux version. Node.js packages come with npm (Node Package Manager), which is essential for managing dependencies in your projects.
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Announcing Node.js 22.0.0: What’s New and Why It Matters
To get started with Node.js 22.0.0, you can download the latest version from the official Node.js website. For those upgrading from an older version, it is recommended to test your existing applications for compatibility with the new release, particularly if you are using native modules or rely heavily on third-party npm packages.
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How to Make a VS Code Extension Using TypeScript: A Step-by-Step Guide
Node.js (version 10 or higher)
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Getting Started with Next.js: Part 1 - Setting Up Your Project
Before we start, ensure that you have Node.js installed on your computer. This is necessary because we will use Node's package manager (npm) to create our Next.js project. If you need to install Node.js, you can download it from the official Node.js website.
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How to create a react project from scratch
Before starting a new project in react, you need to make sure that you have NodeJS install on your system. You can download the latest version of node at https://nodejs.org. Follow the instructions on the node website to do the installation.
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Svelte - Cybernetically enhanced web apps
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
widevine-l3-decryptor - A Chrome extension that demonstrates bypassing Widevine L3 DRM
EpicOnlineTransport - A Transport for Mirror using Epic Online Services
source-map-resolve - [DEPRECATED] Resolve the source map and/or sources for a generated file.
Riptide - Lightweight C# networking solution for multiplayer games.
sharp-libvips - Packaging scripts to prebuild libvips and its dependencies - you're probably looking for https://github.com/lovell/sharp
2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine
nodejs.dev - A redesign of Nodejs.org built using Gatsby.js with React.js, TypeScript, and Remark.
fuse - Multiplayer Online Standard
hashlips_art_engine - HashLips Art Engine is a tool used to create multiple different instances of artworks based on provided layers.