Might_and_Guile
A tweak mod and kit pack focused on warriors and rogues (by UnearthedArcana)
A7-ChaosSorcerer
A mod for BG:EE, BG2:EE and IWD:EE that introduces the new kit Chaos Sorcerer. (by Argent77)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Might_and_Guile
Posts with mentions or reviews of Might_and_Guile.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-10.
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Kit mods that are actually worth playing (+ add your own favorites)
Might and Guile: Modular. Adds everything from additional thief, ranger, and bard kits to some fun multiclass kits (ie, the halfling slinger, a halfling fighter/thief equivalent of the ranger Archer kit) to a complete overhaul of the bard class, turning them all into multiclasses with passive auras (in lieu of modal bardsong) that cast spontaneously like sorcerers. I haven't played enough with all of these (especially the revised bards) to comment much on them, but the new kits are both distinct from vanilla kits and similar power-wise. The reworked stalker (loses mage spells, gains snares and shortsword/dagger mastery) and beast master (a shapeshifter-lite, it gains a spirit wolf buddy and a wolf and werewolf beast shape) are particular standouts - combined with the Improved Rangers component which adds a reduced backstab multiplier and improved sight radius for all rangers, it does a lot to carve out a proper niche for the class. The thief Ninja kit is also very fun to play, in both its single- and multi-classed versions: it gains several pseudo-magical abilities (such as reflected image, knock, and sanctuary), cast using ki points gained at every other level. There's a fantastic breadth of options, many of which feel well-suited for NPCs.
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Baldur's Gate EE More Races and Classes
Tome & Blood, Might & Guile, and Faiths & Powers in effect overhaul most of the classes. T&B has some fun options for mages, specialist mages in particular, and sorcerers, including a Favored Soul kit that gains access to a handful of cleric spells. M&G bards are fundamentally different from vanilla classes - multiclass thief/mages or fighter/mages that cast spontaneously and use passive auras rather than active bardsong to aid allies. Very cool. And F&P's sphere system (I've been using nuFnP) makes clerics and druids feel totally distinct from each other. The elemental mystic druid kits feel (and play) totally different from, for example, the Hivemaster. Super fun.
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Is Baldurs Gate Reloaded for NWN2 any good?
If you like 3E bards you might like the bard overhaul in Might & Guile, which gives bards spontaneous spellcasting and changes their bard songs into something more like NWN2’s “inspirations” which can be active even while you fight and cast spells (for the most part).
- Challenge run: A paladin and his squire duo
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Modding Question - How to Edit Class Descriptions?
Check out the first block (from line 19) here
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Enhanced edition
Well, yes, because it doesn't really feel they add much to the table. I wouldn't roll a bard myself either. But then I found the Might & Guile mod which tuned bard kits into multiclass kits... and revamped the songs... and I can see this community doesn't like rulechanges but this became one of my cornerstones of the game.
A7-ChaosSorcerer
Posts with mentions or reviews of A7-ChaosSorcerer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-10.
-
Kit mods that are actually worth playing (+ add your own favorites)
Chaos sorcerer: if wild mages weren't wild enough for you, here you go. See this post for a more in-depth evaluation. Short version: magic resistance improved saves vs spell help compensate for the wild mage's danger to themselves, but limited spells per level makes use of Chaotic Weave (Nahal's equivalent, pulling from a randomized list rather than from spells known) all but mandatory at times. High risk, high reward.
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Standalone kit mods: Witchlight Shaman, Chaos Sorcerer, Geomantic Sorcerer
Chaos sorcerer:
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what's your favorite build
There's a chaos sorcerer mod too. I haven't gotten around to playing with it yet but it looks pretty fun.
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Wild mage and sorcerer lore overlap?
You mean a mod like https://github.com/Argent77/A7-ChaosSorcerer?
What are some alternatives?
When comparing Might_and_Guile and A7-ChaosSorcerer you can also consider the following projects:
Deities-Of-Faerun
A7-ImprovedShamanicDance - A mod for BG:EE, BG2:EE and EET to make the Shaman class more useful.
Faiths_and_Powers - Faiths and Powers mod
TomeAndBlood - Tome And Blood: Expanded Options for the Arcane Classes.
Divine_Remix - The Divine Remix aims to rebalance and change several aspects of divine-magic-using classes, such as clerics, paladins, druids, and rangers. The mod was originally known as Cleric Remix.
I-Hate-Undead-Kitpack
Might_and_Guile vs Deities-Of-Faerun
A7-ChaosSorcerer vs A7-ImprovedShamanicDance
Might_and_Guile vs Faiths_and_Powers
A7-ChaosSorcerer vs Deities-Of-Faerun
Might_and_Guile vs TomeAndBlood
A7-ChaosSorcerer vs Faiths_and_Powers
Might_and_Guile vs Divine_Remix
A7-ChaosSorcerer vs Divine_Remix
Might_and_Guile vs I-Hate-Undead-Kitpack
A7-ChaosSorcerer vs I-Hate-Undead-Kitpack