Kit mods that are actually worth playing (+ add your own favorites)

This page summarizes the projects mentioned and recommended in the original post on /r/baldursgate

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  • A7-ChaosSorcerer

    A mod for BG:EE, BG2:EE and IWD:EE that introduces the new kit Chaos Sorcerer.

  • Chaos sorcerer: if wild mages weren't wild enough for you, here you go. See this post for a more in-depth evaluation. Short version: magic resistance improved saves vs spell help compensate for the wild mage's danger to themselves, but limited spells per level makes use of Chaotic Weave (Nahal's equivalent, pulling from a randomized list rather than from spells known) all but mandatory at times. High risk, high reward.

  • Deities-Of-Faerun

  • Deities of Faerun: many, many cleric and cleric multiclass mods, including options from demihuman pantheons. Note: not compatible with Faiths & Powers, or with the kits in Divine Remix: pick a mod and stick with it. I haven’t properly used this one in a while – if someone wants to weigh in with some more detailed comments, I’ll edit this section. However, some comments: First, this is in some respects narrower than Faiths and Powers, as it only affects clerics and cleric multiclasses, rather than paladins. I have to say that I found some of the descriptions a little overly wordy for my taste. Fleshing out the in-universe role of the deity/church in question is a nice addition, for sure, but I think there’s a middle ground. This is a minor stylistic quibble on my part, however. Note that the mod recommends not using it alongside components such as Tweaks Anthology’s “bonus APR for specialization” and “all classes have 4 weapon slots,” as DoF is perhaps more sparing with these things, reserving them where appropriate for more martially-oriented kits.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • Divine_Remix

    The Divine Remix aims to rebalance and change several aspects of divine-magic-using classes, such as clerics, paladins, druids, and rangers. The mod was originally known as Cleric Remix.

  • Divine Remix: diversifies the range of cleric and ranger kits. Several of these are fun, but imo the standouts are the Holy Strategist and Feywarden kits. The ranger kits are also nicely varied. Bowslinger is a slightly more magical archer, feralan (a planned but unimplemented kit, also available through Unfinished Business) is an unarmored barbarian-type who can rage and summon animals, and the Forest Runner is a Robin Hood-type charismatic ranger. Please note: use the fork linked above, not the official G3 one, which is not fully EE-compatible.

  • Faiths_and_Powers

    Faiths and Powers mod (by subtledoctor)

  • Faiths and Powers: a massive overhaul for clerics, druids, shamans, and paladins. A note, first: I love this mod, but its sphere system does not always play nice with other mods, as cleric kits which do not have defined F&P spheres become limited to Universal spells. This makes them effectively useless (and necessitates the Dual to Kit mod). It is technically compatible with the kits in Artisan’s Kitpack, Divine Remix, I Hate Undead, and Will of the Wisps (possibly others? unsure), in the sense that all of these kits will have spheres and weapon/armor usability properly assigned, but I haven’t tested this in much depth yet. However, please note that the sphere system and weapon changes are optional, and that you can change sphere allocations prior to installation by editing the relevant .tpa files. I really enjoy this mod for the diversity it allows among divine casters: I have a BG1 party with Branwen (Broken Blade of Tempus), Ajantis (Everwatch Knight of Helm), and Kivan (ranger/cleric of Mielikki, allows mastery in bows), and it's enormously fun. Some kits will no longer have access to cleric mainstays (chaotic commands is now limited to the Chaos sphere), but the new range of options at your disposal means that this may not be as much of a problem as it sounds. Limitations on multi- and dual-classing help to keep these kits' power levels in check. I particularly enjoy the reworked paladin class - now Champions, you can choose from new deities including Arvoreen, Corellon, Eilistraee, Kelemvor (changed to Myrkul in IWD), Kossuth, Gargauth, or the Red Knight (all with their own strengths), and after character creation you select an archetype according to what your deity permits - Zealot, Defender, or Inquisitor. Zealots gain immunity to charm/fear and a unique rage ability, possibly with additional benefits according to deity; Defenders gain disease immunity, lay on hands, smite, and a protective aura that improves allied AC; and Inquisitors gain hold immunity, Dispel Magic, and Oracle. Overall, this mod adds a huge amount to those who enjoy playing divine casters of any sort.

  • I Hate Undead: includes several kits specializing in fighting the undead, as well as the fascinating Dreadful Witch shaman kit, whose Dance ability debuffs enemies at the cost of her own health. Compatible with either Deities of Faerun (by the same modder) or Faiths and Powers. I won't run through all of these kits in detail, but the Death Tricker (thief or mage/thief, strong vs undead), Imprisoned Soul (sorcerer which draws on negative energy, vulnerable to magic damage and necromancy), and Holy Redeemer (cleric or fighter/cleric that gains bonuses vs undead and demons, cannot be resurrected or summon undead/demons) were the ones that stood out for me. The Deathslayer wizard kit is also a neat option - a necromancer (or fighter/mage) who's more Abhorsen than Xzar or Harrowhark, these good-aligned wizards use their own life force to gain bonuses to casting speed, caster level, and saves vs spell and death. Conceptually neat, as all of these kits involve death or the undead in some way, and enjoyable overall.

  • Might_and_Guile

    A tweak mod and kit pack focused on warriors and rogues

  • Might and Guile: Modular. Adds everything from additional thief, ranger, and bard kits to some fun multiclass kits (ie, the halfling slinger, a halfling fighter/thief equivalent of the ranger Archer kit) to a complete overhaul of the bard class, turning them all into multiclasses with passive auras (in lieu of modal bardsong) that cast spontaneously like sorcerers. I haven't played enough with all of these (especially the revised bards) to comment much on them, but the new kits are both distinct from vanilla kits and similar power-wise. The reworked stalker (loses mage spells, gains snares and shortsword/dagger mastery) and beast master (a shapeshifter-lite, it gains a spirit wolf buddy and a wolf and werewolf beast shape) are particular standouts - combined with the Improved Rangers component which adds a reduced backstab multiplier and improved sight radius for all rangers, it does a lot to carve out a proper niche for the class. The thief Ninja kit is also very fun to play, in both its single- and multi-classed versions: it gains several pseudo-magical abilities (such as reflected image, knock, and sanctuary), cast using ki points gained at every other level. There's a fantastic breadth of options, many of which feel well-suited for NPCs.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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