Might_and_Guile VS Deities-Of-Faerun

Compare Might_and_Guile vs Deities-Of-Faerun and see what are their differences.

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
Might_and_Guile Deities-Of-Faerun
6 4
23 4
- -
7.2 4.6
3 months ago 7 months ago
HTML DTrace
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Might_and_Guile

Posts with mentions or reviews of Might_and_Guile. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.
  • Kit mods that are actually worth playing (+ add your own favorites)
    6 projects | /r/baldursgate | 10 Jun 2023
    Might and Guile: Modular. Adds everything from additional thief, ranger, and bard kits to some fun multiclass kits (ie, the halfling slinger, a halfling fighter/thief equivalent of the ranger Archer kit) to a complete overhaul of the bard class, turning them all into multiclasses with passive auras (in lieu of modal bardsong) that cast spontaneously like sorcerers. I haven't played enough with all of these (especially the revised bards) to comment much on them, but the new kits are both distinct from vanilla kits and similar power-wise. The reworked stalker (loses mage spells, gains snares and shortsword/dagger mastery) and beast master (a shapeshifter-lite, it gains a spirit wolf buddy and a wolf and werewolf beast shape) are particular standouts - combined with the Improved Rangers component which adds a reduced backstab multiplier and improved sight radius for all rangers, it does a lot to carve out a proper niche for the class. The thief Ninja kit is also very fun to play, in both its single- and multi-classed versions: it gains several pseudo-magical abilities (such as reflected image, knock, and sanctuary), cast using ki points gained at every other level. There's a fantastic breadth of options, many of which feel well-suited for NPCs.
  • Baldur's Gate EE More Races and Classes
    3 projects | /r/baldursgate | 14 Apr 2023
    Tome & Blood, Might & Guile, and Faiths & Powers in effect overhaul most of the classes. T&B has some fun options for mages, specialist mages in particular, and sorcerers, including a Favored Soul kit that gains access to a handful of cleric spells. M&G bards are fundamentally different from vanilla classes - multiclass thief/mages or fighter/mages that cast spontaneously and use passive auras rather than active bardsong to aid allies. Very cool. And F&P's sphere system (I've been using nuFnP) makes clerics and druids feel totally distinct from each other. The elemental mystic druid kits feel (and play) totally different from, for example, the Hivemaster. Super fun.
  • Is Baldurs Gate Reloaded for NWN2 any good?
    1 project | /r/baldursgate | 3 Apr 2023
    If you like 3E bards you might like the bard overhaul in Might & Guile, which gives bards spontaneous spellcasting and changes their bard songs into something more like NWN2’s “inspirations” which can be active even while you fight and cast spells (for the most part).
  • Challenge run: A paladin and his squire duo
    1 project | /r/icewinddale | 13 Mar 2023
  • Modding Question - How to Edit Class Descriptions?
    1 project | /r/baldursgate | 31 Dec 2022
    Check out the first block (from line 19) here
  • Enhanced edition
    1 project | /r/baldursgate | 7 Apr 2021
    Well, yes, because it doesn't really feel they add much to the table. I wouldn't roll a bard myself either. But then I found the Might & Guile mod which tuned bard kits into multiclass kits... and revamped the songs... and I can see this community doesn't like rulechanges but this became one of my cornerstones of the game.

Deities-Of-Faerun

Posts with mentions or reviews of Deities-Of-Faerun. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.
  • Kit mods that are actually worth playing (+ add your own favorites)
    6 projects | /r/baldursgate | 10 Jun 2023
    Deities of Faerun: many, many cleric and cleric multiclass mods, including options from demihuman pantheons. Note: not compatible with Faiths & Powers, or with the kits in Divine Remix: pick a mod and stick with it. I haven’t properly used this one in a while – if someone wants to weigh in with some more detailed comments, I’ll edit this section. However, some comments: First, this is in some respects narrower than Faiths and Powers, as it only affects clerics and cleric multiclasses, rather than paladins. I have to say that I found some of the descriptions a little overly wordy for my taste. Fleshing out the in-universe role of the deity/church in question is a nice addition, for sure, but I think there’s a middle ground. This is a minor stylistic quibble on my part, however. Note that the mod recommends not using it alongside components such as Tweaks Anthology’s “bonus APR for specialization” and “all classes have 4 weapon slots,” as DoF is perhaps more sparing with these things, reserving them where appropriate for more martially-oriented kits.
  • Mod Review: Kits, a Preface
    1 project | /r/baldursgate | 24 Aug 2022
  • Advice on moding Viconia to be a Divine Remix Nightcloak of Shar
    1 project | /r/baldursgate | 25 Apr 2022
    Divine Remix is an old mod no longer updated, I would suggest using Deities of Faerun instead : https://github.com/Raduziel/Deities-Of-Faerun/releases/tag/1.9.8
  • 2.5/2.6 Trilogy, SCS and maybe Deities of Faerûn mod
    1 project | /r/baldursgate | 22 Aug 2021
    So far so good, I could call it a day and end my preparations here, but I am very much intrigued by the [Deities of Faerûn](https://www.gibberlings3.net/forums/topic/30780-kit-pack-deities-of-faer%C3%BBn-bgee-bg2ee-iwdee-and-eet/) mod [Github](https://github.com/Raduziel/Deities-Of-Faerun/releases).

What are some alternatives?

When comparing Might_and_Guile and Deities-Of-Faerun you can also consider the following projects:

Faiths_and_Powers - Faiths and Powers mod

I-Hate-Undead-Kitpack

TomeAndBlood - Tome And Blood: Expanded Options for the Arcane Classes.

A7-ChaosSorcerer - A mod for BG:EE, BG2:EE and IWD:EE that introduces the new kit Chaos Sorcerer.

Divine_Remix - The Divine Remix aims to rebalance and change several aspects of divine-magic-using classes, such as clerics, paladins, druids, and rangers. The mod was originally known as Cleric Remix.