MetaAdvancedFeatures VS OpenPSG

Compare MetaAdvancedFeatures vs OpenPSG and see what are their differences.

MetaAdvancedFeatures

Few demos with advanced meta features such as scene understanding and shared anchors (by dilmerv)

OpenPSG

Benchmarking Panoptic Scene Graph Generation (PSG), ECCV'22 (by Jingkang50)
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MetaAdvancedFeatures OpenPSG
1 4
32 381
- -
4.6 1.9
7 months ago about 1 year ago
C++ Python
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MetaAdvancedFeatures

Posts with mentions or reviews of MetaAdvancedFeatures. We have used some of these posts to build our list of alternatives and similar projects.

OpenPSG

Posts with mentions or reviews of OpenPSG. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-31.

What are some alternatives?

When comparing MetaAdvancedFeatures and OpenPSG you can also consider the following projects:

puerts - PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

glTF-Transform - glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.

KlakSpout - Spout plugin for Unity

ReferFormer - [CVPR2022] Official Implementation of ReferFormer

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

pocketpy - Open Source Python Interpreter in 1 File for Game Scripting

UABE - Asset Bundle Extractor

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.