Mesen-SX
snestracker
Mesen-SX | snestracker | |
---|---|---|
6 | 5 | |
92 | 198 | |
- | - | |
2.3 | 0.0 | |
11 months ago | about 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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Mesen-SX
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Best SNES emulator for making SNES games?
I like Mesen-SX (a fork of Mesen-S.) Has a nice set of pretty complete debugging features. There's also Mesen 2, linked in the repo, but it's currently a beta. https://github.com/NovaSquirrel/Mesen-SX
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Issue with SNES9x
https://github.com/NovaSquirrel/Mesen-SX/releases _o/
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What's the best NES Emulator to use for Windows PC to play Final Fantasy I NES on so you see the graphics of the ORBs being restored their light?
Mesen-SX
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puNES or Mesen ?
There is an active fork Mesen-X which seems to be well received. It is only standalone so if you're using libretro it won't be of any use to you. The developer also forked Mesen-S (as Mesen-SX) if you're interested in that.
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SNES Development Part 1: Getting Started
Personally instead of Mesen-S, I'd use the fork at https://github.com/NovaSquirrel/Mesen-SX, which contains a fix for saving settings on Linux Mono 6.12 (https://github.com/NovaSquirrel/Mesen-SX/commit/c374ca8b9ed3...).
I'm more interested in SPC700 development for SNES music. Mesen-SX has a SPC debugger separate from the main debugger, but I'm not sure if it's more or less useful than bsnes-plus (I know the Mesen emulators have a far worse Linux UI when running under Mono, and I haven't tried running the Windows Mesen under Mono or real .NET yet). I don't know enough to judge if the disassembler is better or worse than bsnes-plus though.
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Is there any workaround for the bug that you can't save settings in the mesen nes emulator?
Changing the "Data Storage Location" doesn't fix the issue cause I can't save that setting anyway. I found this: https://github.com/NovaSquirrel/Mesen-S/issues/34
snestracker
- If you wanna pursue snes music creation, theres this cool free program cqled "snes tracker"
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I want to remix the Sonic 1 soundtrack using the DKC instruments, how do I start?
Ripping samples is a rather flawed approach. SNES sounds aren't just a sample being played, they will have custom reverb values and individual ADSR envelopes applied to them. The samples alone will often sound like trash or unrecognisable if that meta data is missing and/r if they are played in the wrong key. You can use Bazz's SNES Tracker debugger to rip complete instruments from .spc files, then output those .sti instruments to .wav or hell just use them natively in SNES Tracker to make your tune there.https://github.com/bazz1tv/snestracker
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SNES Development Part 1: Getting Started
The README says "the latest version of SNES Tracker is available exclusively via Patreon a few weeks before it becomes available on github". In https://github.com/bazz1tv/snestracker/releases, v0.2.0 was released in 2020-09-29 and says "the next version, v0.2.1 is already released to Patreon!" In reality, v0.2.1 was released publicly months later on 2021-02-19, with a tasteless notice saying "Note: the next version, v0.2.2 and v0.2.3 is already released to Patreon! This includes a critical bugfix (app hanging)."
The public Github repository you linked hasn't been updated in 11 months (v0.2.2 source and releases last updated in 2021-03-15), and v0.2.2 actually dates back to 2020-11-08 on Patreon. The Patreon (https://www.patreon.com/bazz1) was last updated in 2021-03-14 with v0.2.4, yet continues to take money for the past 11 months of silence. I've heard that he's stopped supplying builds to Patreon subscribers, and only giving them to Twitch subscribers.
This is my first time looking at his Twitch, and wow that's a lot of livestreaming uploads. I don't know if SNES Tracker is still being developed or not, and if Twitch subscribers receive newer builds of the tracker. In any case I'm definitely not subscribing.
I tried cloning the repo to view the current publicly released state. It has over 100 MB of files previously in history but deleted in a more recent commit, polluting non-shallow clones. I couldn't get it to build easily, so I downloaded the prebuilt Windows v0.2.2. The user interface is bare-bones and written in SDL, though I didn't poke around very deeply.
In any case I'll consider checking on his Twitch streams, and see if he can help me, though I prefer interacting with other people who don't behave in ethically dubious ways. I've already figured out how to make the S-DSP output sound. I'm currently working on learning S-SMP/SPC700 programming, writing/picking a hardware driver, (if I write my own driver) picking efficiently-implementable behaviors while remaining musically useful, or (if I pick an existing driver) learning the driver and build system. Eventually I want a characterization of the SNES's analog frequency/phase response (DAC impulse response plus analog filtering) so I can implement it in software. I feel eliminating unneeded audio latency, and implementing aliasing-free hardware-accurate resampling/filtering, are aspects that most emulators (even accurate ones like bsnes/higan) get wildly wrong, which I can improve with effort.
- Here's a mockup for Super Famitracker (a SNES tracker)
What are some alternatives?
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
bsnes - bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
BambooTracker - YM2608 music tracker 🎍🎋
bass - fork of byuu's bass assembler
Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#
bsnes-plus-wasm - debug-oriented fork of bsnes, with added wasm runtime for scripting
cartreader - A shield for the Arduino Mega that can back up video game cartridges.
o2 - ALttP Online 2.0 designed for console support
iigs-game-engine - A tile-based game engine for the Apple IIgs written in 65816 asssembly language
alttpo - Contains AngelScript code for bsnes-as integration and alttp-server