Medo
lossless-cut
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Medo | lossless-cut | |
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12 | 308 | |
142 | 22,155 | |
- | - | |
4.5 | 9.5 | |
8 months ago | 6 days ago | |
C++ | TypeScript | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Medo
- Peredvizhnikov Engine is a fully lock-free game engine written in C++20
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De-Bloated Windows 11 Build Runs on 2GB of RAM
To me the most impressive recent example is a video editor developed for Haiku OS [0]. It fits on a 1.44MB floppy disk.
[0] https://github.com/smallstepforman/Medo
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LosslessCut: The Swiss Army Knife of Lossless Video/Audio Editing
> does anybody know of an editor capable of cutting between inter frames?
https://github.com/smallstepforman/Medo
- A C++17 thread pool for high-performance scientific computing
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Ask HN: How were video games from the 90s so efficient?
I’ve created a 4k UHD video editor for Haiku OS (https://github.com/smallstepforman/Medo), it’s a C++17 native app, with over 30 OpenGL GLSL effect plugins and addons, multi threaded Actor model, over 10 user languages, and the entire package file fits on a 1.44Mb floppy disk with space to spare. If I was really concerned about space, I could probably replace all .png resources with WebP and save another 200kb.
How is it so small? No external dependancies (uses stock Haiku packages), uses the standard C++ system API, and written by a developer that learned their trade on restrained systems from the 80’s. Look at the old Amiga stuff from that era.
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HaikuOS running on real RISC-V hardware
At its core, Linux offers variety, while Haiku strives to be a unified system. There is only one official UI, one sound API, one filesystem, one preference system, etc. making Haiku easier to administer. The system kits are designed to work together.
For instance, I created a from scratch video editor for Haiku which does 4K UHD videos with OpenGL based plugins, with over 30 effects, and 10 languages. The installer package with no dependancies is 1.3Mb (fits on a floppy disk). https://github.com/smallstepforman/Medo Under Linux, I would require many more dependancies since I have so no guarantee what libraries or API the users have installed.
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What GUI Library do you use?
My favourite - BeOS/Haiku Interface Kit (Link to my project with screenshot https://github.com/smallstepforman/Medo).
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How to Use CMake Without the Agonizing Pain - Part 1
You can always use both ... example from my project: https://github.com/smallstepforman/Medo
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Linux, macOS, and Windows running simultaneously on a first gen Core i5
Wait until you try Haiku on the same hardware. I’ve got a 4K video editor with no HW acceleration yet is smoother to edit videos than both OSX and Win10.
https://github.com/smallstepforman/Medo/raw/main/Docs/Medo.j...
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Announcement: Haiku Media Editor - R1.0.0, Beta 1
https://github.com/smallstepforman/Medo It is for a opensource Media Operating System called Haiku Os, and it is less than 1.44 Mb open source very lightweight:
lossless-cut
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Show HN: CompressX, my FFmpeg wrapper for macOS, made $9k in the last 4 months
For lossless cut, there's the LosslessCut [1] app, which even has an experimental but mostly working version of a "smart cut" feature [2] (aka. only re-encode the minimal mandatory amount of frames if you trim at a point between 2 key frames)
[1]: https://github.com/mifi/lossless-cut
[2]: https://github.com/mifi/lossless-cut/issues/126
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Cleaning up my 200GB iCloud with some JavaScript
> thought I cropped/edited a video, it is still there in full length and resolution
It's been possible to create a clip from a video file that merely changes what parts of the video are displayed without effecting the data in the original since the Classic Mac OS days.
If you want to completely remove unwanted portions of a video to reduce the size without a loss of quality, there are many options. LosslessCut is one option that is both free and open source.
https://github.com/mifi/lossless-cut
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windows photos app wont let me trim videos
LosslessCut
- Best way to cut down 6 hr footage?
- FFmpeg is getting better with multithreaded transcoding pipelines
- Lossless Cut: The Swiss army knife of lossless video/audio editing
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Lossless Cut is my new favourite tool to cut parts from a video without any hassle
Lossless Cut is probably the simplest way to cut out parts of a video without having to re-encode it or use an online service. It is open source, free and available for all platforms. It is in essence a frontend for FFMPEG and cuts without re-encoding, so the results are instantaneous.
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Tips and utilities to manage collections of videos.
Additionally I would like if possible to shorten (both to reduce dimension and to make them less boring) my videos by trimming the beginning and/or ends where often there is nothing interesting happening and possibly change the thumbnails for easier identification. Do you know of any tool that does the job with the minimum quality degradation possible? Many years ago I've tried with some videos and a tool I don't remember anymore, ending up with a bunch of corrupted files :( I've found https://github.com/mifi/lossless-cut for the point above.. need to try it. please let me know what experience you have with it.
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Why is Clipchamp Ruining My Videos?
Lossless Cut would probably be a better choice for this. Will let you cut out the commercials without having to re-encode the video.
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VidCutter: A program for lossless video cutting
>Of course, you could only re-encode only the GoPs that get broken while keeping the rest intact, and I guess this would be better and a lot faster than re-encoding everything. I don't know if any application tries to do this.
LosslessCut does have experimental support for this partial re-encode called "smart cut" [1]. Since it's using ffmpeg internally, the challenge become how to instruct ffmpeg to do this[2]?
[1]: https://github.com/mifi/lossless-cut/issues/126
What are some alternatives?
xhyve - xhyve, a lightweight OS X virtualization solution
HandBrake - HandBrake's main development repository
cmake-init - The missing CMake project initializer
ReelSteady-Joiner - ReelSteady Joiner merge multiple GoPro separate video files into one without losing the gyro data
thread-pool - BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
yt-dlp - Fork of youtube-dlc with additional features and fixes [Moved to: https://github.com/yt-dlp/yt-dlp]
cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration
ShareX - ShareX is a free and open source program that lets you capture or record any area of your screen and share it with a single press of a key. It also allows uploading images, text or other types of files to many supported destinations you can choose from.
macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.
obs-StreamFX - StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it all here.
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
openshot-qt - OpenShot Video Editor is an award-winning free and open-source video editor for Linux, Mac, and Windows, and is dedicated to delivering high quality video editing and animation solutions to the world.