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Medo | CMake | |
---|---|---|
12 | 32 | |
142 | 6,434 | |
- | 1.6% | |
4.5 | 10.0 | |
8 months ago | 1 day ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Medo
- Peredvizhnikov Engine is a fully lock-free game engine written in C++20
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De-Bloated Windows 11 Build Runs on 2GB of RAM
To me the most impressive recent example is a video editor developed for Haiku OS [0]. It fits on a 1.44MB floppy disk.
[0] https://github.com/smallstepforman/Medo
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LosslessCut: The Swiss Army Knife of Lossless Video/Audio Editing
> does anybody know of an editor capable of cutting between inter frames?
https://github.com/smallstepforman/Medo
- A C++17 thread pool for high-performance scientific computing
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Ask HN: How were video games from the 90s so efficient?
I’ve created a 4k UHD video editor for Haiku OS (https://github.com/smallstepforman/Medo), it’s a C++17 native app, with over 30 OpenGL GLSL effect plugins and addons, multi threaded Actor model, over 10 user languages, and the entire package file fits on a 1.44Mb floppy disk with space to spare. If I was really concerned about space, I could probably replace all .png resources with WebP and save another 200kb.
How is it so small? No external dependancies (uses stock Haiku packages), uses the standard C++ system API, and written by a developer that learned their trade on restrained systems from the 80’s. Look at the old Amiga stuff from that era.
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HaikuOS running on real RISC-V hardware
At its core, Linux offers variety, while Haiku strives to be a unified system. There is only one official UI, one sound API, one filesystem, one preference system, etc. making Haiku easier to administer. The system kits are designed to work together.
For instance, I created a from scratch video editor for Haiku which does 4K UHD videos with OpenGL based plugins, with over 30 effects, and 10 languages. The installer package with no dependancies is 1.3Mb (fits on a floppy disk). https://github.com/smallstepforman/Medo Under Linux, I would require many more dependancies since I have so no guarantee what libraries or API the users have installed.
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What GUI Library do you use?
My favourite - BeOS/Haiku Interface Kit (Link to my project with screenshot https://github.com/smallstepforman/Medo).
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How to Use CMake Without the Agonizing Pain - Part 1
You can always use both ... example from my project: https://github.com/smallstepforman/Medo
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Linux, macOS, and Windows running simultaneously on a first gen Core i5
Wait until you try Haiku on the same hardware. I’ve got a 4K video editor with no HW acceleration yet is smoother to edit videos than both OSX and Win10.
https://github.com/smallstepforman/Medo/raw/main/Docs/Medo.j...
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Announcement: Haiku Media Editor - R1.0.0, Beta 1
https://github.com/smallstepforman/Medo It is for a opensource Media Operating System called Haiku Os, and it is less than 1.44 Mb open source very lightweight:
CMake
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Installer script for CMake, Ninja, and Meson
I thought I would share my custom installer script for the latest GitHub versions of CMake, Ninja, and Meson.
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CMake can't find glut
The same thing probably applies if you use the FindGlut.cmake module which is documented here: https://cmake.org/cmake/help/latest/module/FindGLUT.html
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FFmpeg Build Script that uses API calls to get the latest versions of each package + extra modules
building cmake - version 3.26.3 ==================================== Downloading https://github.com/kitware/cmake/archive/refs/tags/v3.26.3.tar.gz as cmake-3.26.3.tar.gz Download Completed File extracted: cmake-3.26.3.tar.gz $ ./configure --prefix=/root/ffmpeg-build-script/workspace --parallel=40 --enable-ccache -- -DCMAKE_USE_OPENSSL=OFF $ make -j 40
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I can't run my c++ project having Python.h header using cmake in Windows
find_package(Python3 ...) will look for a file FindPython3.cmake shipped with CMake. I urge you to try to go over its contents to get an idea of what it does underneath.
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using a library from a github repository in cmake project
The file FindSomePKG.cmake (module approach) is supposed to be written either by you (you write it manually and put in a cmake subdirectory in your git repo) or it's an official package file shipped along with CMake, e.g FindOpenSSL.cmake with documentation here.
- Install CMake on Windows
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Install MariaDB from Source Code on Ubuntu
sudo apt-get install build-essential libncurses5-dev gnutls-dev bison zlib1g-dev ccache libssl-dev # Get cmake # Downloaded under ~/ wget https://github.com/Kitware/CMake/releases/download/v3.25.2/cmake-3.25.2.tar.gz cd cmake-3.25.2 ~/cmake-3.25.2 $ ./bootstrap ~/cmake-3.25.2 $ make ~/cmake-3.25.2 $ sudo make install
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Adding “invariant” clauses to C++ via GCC plugin to enable Design-by-Contract
Note that `assert`s are disabled if you define the macro `NDEBUG`, e.g. https://godbolt.org/z/hMWo8KM7q
CMake adds these flags to release builds: https://github.com/Kitware/CMake/blob/e1eacbe2c522a8bf9a82af...
Would be nice to have a non-macro solution for controlling behavior at configure time, but the `NDEBUG` macro is basically already your `DEBUG` constexpr.
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CLion 2022.3 Released!
It's open-source. It might get merged in!
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Couchbase Node SDK on Docker
FROM node:16 WORKDIR /cmake COPY cmake-3.25.0-rc4-linux-x86_64.sh ./ # OR # RUN apt update && apt install -y g++ wget bash # RUN wget https://github.com/Kitware/CMake/releases/download/v3.25.0-rc4/cmake-3.25.0-rc4-linux-x86_64.sh RUN ./cmake-3.25.0-rc4-linux-x86_64.sh --skip-license && rm cmake-3.25.0-rc4-linux-x86_64.sh ENV PATH="$PATH:/cmake/bin" WORKDIR /app RUN npm i [email protected] COPY package.json . COPY package-lock.json . RUN npm --verbose i COPY . . RUN npm --verbose run build
What are some alternatives?
xhyve - xhyve, a lightweight OS X virtualization solution
meson - The Meson Build System
cmake-init - The missing CMake project initializer
gcc
thread-pool - BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
ninja - a small build system with a focus on speed
cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration
awesome-bazel - A curated list of Bazel rules, tooling and resources.
macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.
bazel-remote - A remote cache for Bazel
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11