Mapsui
webrender
Mapsui | webrender | |
---|---|---|
7 | 9 | |
1,071 | 3,008 | |
1.7% | 0.7% | |
10.0 | 9.3 | |
6 days ago | 4 days ago | |
C# | Rust | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mapsui
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AvaloniaUI: Create Multi-Platform Apps with .NET
But I think some of this stuff is already handled in Avalonia ecosystem like https://github.com/Mapsui/Mapsui, https://github.com/beto-rodriguez/LiveCharts2 and few others...
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MAPSUI 4.0 Launched
Release 4.0.0 · Mapsui/Mapsui (github.com)
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Should I start migrating my Xamarin app to MAUI
You are probably using Xamarin.Maps that use native maps, Google Maps on Android and Apple Maps on iOS, I assume. In Windows there's no native map, so you would need some third party library. I would recommend Mapsui
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Google-like POI information banner?
... private static void MapOnInfo(object? sender, MapInfoEventArgs e) { var calloutStyle = e.MapInfo?.Feature?.Styles.Where(s => s is CalloutStyle).Cast().FirstOrDefault(); if (calloutStyle != null) { calloutlist.Add(calloutStyle); foreach (var callout in calloutlist) { callout.Enabled = false; } calloutStyle.Enabled = !calloutStyle.Enabled; e.MapInfo?.Layer?.DataHasChanged(); // To trigger a refresh of graphics. } if (calloutlist.Count > 1) calloutlist.RemoveRange(0, calloutlist.Count - 1); } private MemoryLayer CreatePointLayer() { return new MemoryLayer { Name = "Points", IsMapInfoLayer = true, Features = new Mapsui.Providers.MemoryProvider(GetPlacesFromList()).Features, Style = SymbolStyles.CreatePinStyle() //<- Reference for custom marker: https://github.com/Mapsui/Mapsui/blob/master/Samples/Mapsui.Samples.Common/Maps/Callouts/CustomCalloutSample.cs#L64 }; } ... private static CalloutStyle CreateCalloutStyle(string? name) { return new CalloutStyle { Title = name, TitleFont = { FontFamily = null, Size = 12, Italic = false, Bold = true }, TitleFontColor = Color.Violet, MaxWidth = 120, RectRadius = 10, ShadowWidth = 4, Enabled = false, SymbolOffset = new Offset(0, SymbolStyle.DefaultHeight * 0.3f) }; }
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.NET Maui and MAPSUI Help - Clearing Callouts when another is clicked
Looking through their getting started page and their examples on Github (specifically: SingleCalloutSample) I was able to get my list of places to show up on the map and when clicked display certain features.This has led to me only being able to toggle whether the callout is displayed or not. What I am hoping to figure out is how to disable all other callouts once another location is selected, so that only a single callout is displayed at a time.
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Where are the Software Developers here? eg. SAP, Microsoft, Salesforce, Oracle etc
Json.net, MahApps.Metro, and MapsUI
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Avalonia Map support
So I did a quick DDG search and found these two results. Link 1. Link 2. Good luck.
webrender
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AvaloniaUI: Create Multi-Platform Apps with .NET
This source code:
https://github.com/servo/webrender/blob/master/wr_glyph_rast...
suggests to me that the glyph rasterization (which is the CPU-limiting factor for text rendering) in WebRender (which is the new FF 93+ GPU-accelerated rendering engine) is implemented in Rust and to be run on CPU.
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Is RUST a good choice for building web browsers?
Both Servo and Fifefox make use of webrender, which is an awesome piece of tech and is well suited to render a web page. Some GUI projects attempted to use webrender directly as well, like Azul and moxie-native
- macOS Apps in Rust
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What is the best way to handle 2D graphics programming using Rust?
Surprised noone mentioned https://github.com/servo/webrender
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Learning rust as a python developer
Firefox article outlining which parts use Rust https://wiki.mozilla.org/Oxidation#Within_Firefox Servo/WebRender, the 2d renderer used by firefox: https://github.com/servo/webrender
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Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
Hi, what do you think about using webrender instead of wry on desktop? That is, instead of a full featured browser, just the bare minimum to render the DOM.
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Rust: Does the published crate match the upstream source?
This is in the context of rust.
> it adds a line to a `go.sum` while with a hash of the code at the version specified
Cargo.lock also contains a checksum
> You can distribute your code without a copy of the dependency
Also true in rust, and the default way of using rust.
> If the hashes are different, an error is thrown.
Also true in rust.
For an example of what this looks like: https://github.com/servo/webrender/blob/54b725be37f13b166946...
You haven't described anything different between go and rust in your comment since every feature you've pointed out applies equally to both.
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Iced: A cross-platform GUI library for Rust, inspired by Elm
Yes! This is because web browsers use the platform text input stack
Browsers are a great example of cross-platform UI, because they sprinkle platform-native widgets throughout the canvas that they render. Which reminds me that people were trying to use webrender[1] to build native apps in Rust.
[1] https://github.com/servo/webrender
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Browser be slow
What more can be done, besides site isolation and ASLR+DEP? Oh wait, Mozilla rewrote the damn renderer in a better language than C(++), that seems like a good way to prevent issues.
What are some alternatives?
NetTopologySuite - A .NET GIS solution that is fast and reliable for the .NET platform.
wry - Cross-platform WebView library in Rust for Tauri.
Mappalachia - The complete mapping tool for Fallout 76.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
OpenRailwayMap - An OpenStreetMap-based project for creating a map of the world's railway infrastructure.
bubbletea - A powerful little TUI framework 🏗
awesome-gis - 😎Awesome GIS is a collection of geospatial related sources, including cartographic tools, geoanalysis tools, developer tools, data, conference & communities, news, massive open online course, some amazing map sites, and more.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
GeoBlazor - Core Components for the Dymaptic GeoBlazor Library
femtovg
osm4scala - Scala and Spark library focused on reading OpenStreetMap Pbf files.
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua