MapsSDK-Unity
immersal-sdk-samples
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MapsSDK-Unity | immersal-sdk-samples | |
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3 | 1 | |
637 | 135 | |
- | 3.7% | |
0.0 | 4.5 | |
2 months ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
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MapsSDK-Unity
- [Bing Maps SDK] Custom Local Map Dimension
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Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
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Any way to get high quality city building models besides the MapsModelImporter addon?
The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.
immersal-sdk-samples
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How do you open a project on Unity
For a school assignment, I was linked the following webpage https://github.com/immersal/arcloud-sdk-samples where the instructions say to "Launch Unity, click on Open Project" The problem is that I don't see anywhere to open a project. I see "new project" or "add project" but not open, so I'm confused about what to do?
What are some alternatives?
fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
airpeer - A WebRTC based networking plugin for Unity
MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
MapsSDK-Native - This repository contains samples, documentation and releases history for the Bing Maps SDK for Android and iOS.
EyeTrackingKeyboard - Virtual Keyboard that uses Eye Tracking