MagenBoy
rust-sdl2
MagenBoy | rust-sdl2 | |
---|---|---|
8 | 33 | |
74 | 2,617 | |
- | 1.1% | |
3.9 | 6.9 | |
4 days ago | 8 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
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MagenBoy
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What’s everyone working on this week (25/2023)?
Working on porting my gameboy emulator to baremetal Raspberry Pi mainly to improve boot time.
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Game Boy PPU Pixel Pipeine
I believe my repo readme and implementation should have some more resources - https://github.com/alloncm/MagenBoy
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Tips on cleanly separating the UI code from the actual emulation code?
I saw that you use Rust so I think you can take a look at my Gameboy emulator - https://github.com/alloncm/MagenBoy
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After a childhood filled with emulators, I still don't have my own GameBoy but I can now take my emulator with me on the go - (a RPi running my emulator inside a wood box - https://github.com/alloncm/MagenBoy)
The source code can be found here - https://github.com/alloncm/MagenBoy
- My emulator runs Pokemon Red without any issues!
- Finished my first Rust project - a GameBoy emulator
- After 1.5 years finally finished my GB emulator written with Rust - MagenBoy
rust-sdl2
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What are some alternatives?
zefirs-flashy-cooler - Elevate your cooler with modern and reactive themes.
winit - Window handling library in pure Rust
gb-ctr - Game Boy: Complete Technical Reference
bevy - A refreshingly simple data-driven game engine built in Rust
socketioxide - A socket.io server implementation in Rust that integrates with the Tower ecosystem and the Tokio stack.
Amethyst - Data-oriented and data-driven game engine written in Rust
pandocs - The single, most comprehensive Game Boy technical reference.
rust-sdl - SDL bindings for Rust
gbemulator - Gameboy Emulator in Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
zuri - A not-so-complete Minecraft: Bedrock Edition client in Rust.
Crayon - A small, portable and extensible game framework written in Rust.