MacOSX-SDKs
osxcross
Our great sponsors
MacOSX-SDKs | osxcross | |
---|---|---|
5 | 23 | |
2,485 | 2,731 | |
- | - | |
0.0 | 5.5 | |
over 1 year ago | about 1 month ago | |
C++ | ||
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MacOSX-SDKs
- PureDarwin
-
Fig now supports JetBrains IDEs
We are making really good progress and will have a prototype in the next month or so. See the Github issues for Linux[1] and Windows[2]
[0] https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10...
[1] https://github.com/withfig/fig/issues/34
[2] https://github.com/withfig/fig/issues/35
-
I've collated and uploaded a load of Xcode SDKs on GitHub
Ah, really? :/ I was only trying to help as I’ve needed some in the past and the repos I’ve found before have been up for years (eg https://github.com/phracker/MacOSX-SDKs) with no apparent issues, but may not have had the latest SDKs. I assume if Apple had an issue they’d contact me? Of course I’d remove it immediately if asked.
-
Reverse-Engineering Apple Dictionary
Another approach for this is to explore the format through Apple's tools for building dictionaries – as they still provide a "Dictionary Development Kit" in Xcode's downloadable "Additional Tools" package (which has documentation for the XML format).
It turns out that dictionary bundles are entirely supported by system APIs in CoreServices! The APIs are private, but Apple accidentally shipped a header file with documentation for them in the 10.7 SDK [1].
[1] https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10...
-
Zig 0.8.0 Released!
You still need the target SDK extracted from XCode: https://github.com/phracker/MacOSX-SDKs
osxcross
- Darling: Run macOS Software on Linux
-
How to cross Compile on Debian for: Mac / FreeBSD / OpenBSD / Android ... ?
If you actually have MacOS device and can install Xcode and so on then you can proceed here and read the instructions.
-
I find it's not possible to do serious C/C++ coding on latest macOS
Have you considered using a dockerized osxcross cross compiler toolchain in your CI? Granted it is a bit clunky to setup...
-
Apple just lost its lawsuit trying to ban iOS virtual machines
Technically it's possible, but possibly not legal:
https://github.com/tpoechtrager/osxcross
> Please ensure you have read and understood the Xcode license terms before continuing.
According to the EULA you may only use the SDK on Apple-branded computers. But you can use Linux to cross compile to Apple.
- Go port of SQLite without CGo
-
Cross compile for ppc macs (10.4)
is there a way to cross compile without vms? something similar to https://github.com/tpoechtrager/osxcross?
-
Am looking for an API guru to assess how to make a project multiplatform
If you figure out how to get SDL working, one possibility is to develop on Linux, then use mingw-w64 to cross compile from Linux to windows, then use osxcross to cross-compile from Windows to OSX.
- How To Fix Your Computer
-
Rust & Cross-compiling from Linux to Mac on GitHub Actions
Thank you osxcross for creating the path forward
-
A Completely Open-Source Implementation of Apple Code Signing and Notarization
This is actually a solved problem, using osxcross[0]. The experience is honestly very smooth, and we don't require any apple proprietary binaries. The only thing apple-proprietary is their SDK (containing the header files for compiling, and tbd files for linking), which can be downloaded from apple's website (at least if you have a developer account), or from various GitHub projects archiving them.
[0]: https://github.com/tpoechtrager/osxcross
What are some alternatives?
icu - The home of the ICU project source code.
mold - Mold: A Modern Linker 🦠
kui - A hybrid command-line/UI development experience for cloud-native development
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
dictionary-api
fltk-rs - Rust bindings for the FLTK GUI library.
xcgo - Golang cross-platform builder docker image with CGo and other tooling
Xcode-Simulator-SDKs - iOS 8.0 -> 15.0 and watchOS 2.0 -> 8.0 simulator SDKs, taken from Xcode.
glibc_version_header - Build portable Linux binaries without using an ancient distro
binwalk - Firmware Analysis Tool
docker-go-mingw - Docker image for building Go binaries with MinGW toolchain