MacOSX-SDKs
mold
MacOSX-SDKs | mold | |
---|---|---|
5 | 179 | |
2,516 | 13,340 | |
- | - | |
0.0 | 9.7 | |
over 1 year ago | 5 days ago | |
C++ | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MacOSX-SDKs
- PureDarwin
-
Fig now supports JetBrains IDEs
We are making really good progress and will have a prototype in the next month or so. See the Github issues for Linux[1] and Windows[2]
[0] https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10...
[1] https://github.com/withfig/fig/issues/34
[2] https://github.com/withfig/fig/issues/35
-
I've collated and uploaded a load of Xcode SDKs on GitHub
Ah, really? :/ I was only trying to help as I’ve needed some in the past and the repos I’ve found before have been up for years (eg https://github.com/phracker/MacOSX-SDKs) with no apparent issues, but may not have had the latest SDKs. I assume if Apple had an issue they’d contact me? Of course I’d remove it immediately if asked.
-
Reverse-Engineering Apple Dictionary
Another approach for this is to explore the format through Apple's tools for building dictionaries – as they still provide a "Dictionary Development Kit" in Xcode's downloadable "Additional Tools" package (which has documentation for the XML format).
It turns out that dictionary bundles are entirely supported by system APIs in CoreServices! The APIs are private, but Apple accidentally shipped a header file with documentation for them in the 10.7 SDK [1].
[1] https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10...
-
Zig 0.8.0 Released!
You still need the target SDK extracted from XCode: https://github.com/phracker/MacOSX-SDKs
mold
-
I reduced (incremental) Rust compile times by up to 40%
I think this is unlikely to gain traction. I say that no to discourage you, just to explain.
- The community has an instinctive distrust of closed source or a compiler from an untrusted source. If you’re familiar with the Trusting Trust attack you’ll understand why.
- Dev tools in every language ecosystem are almost always free, unless they involve some kind of hosting. People aren’t used to opening their wallets. Look the experience of the guy who built the mold linker(https://github.com/rui314/mold). Far superior to the state of art, improves incremental compiles a lot, widely applicable across ecosystems (C, C++, Rust), CPU architectures and Operating Systems. You don’t even have to modify your compiler, just need to point to his linker. He’s even giving it away for free for personal use. But still, almost no one uses it. The inertia of the established options is really high.
- It’s not complex enough. Think about the complexity involved in the cranelift backend. No one can seriously recreate the efforts of bjorn3. If we could have, we would have. But the idea idea here can be recreated, especially by the experts who already built incremental compilation into rustc.
- But if your solution is truly complex, like the parallel frontend, the burden of maintaining a fork would be too high. You’d have to spend all your time rebasing.
Again I’m not trying to discourage you, just stating the difficulties of making a business in the dev tools space. You would be better off contributing this excellent work to the community and trying a different tack.
-
Mold Course
I initially thought this would be about the mold linker (https://github.com/rui314/mold)
-
Monetizing Developer Tools
I assume this submission is trying to highlight the specific message (2023-01-24) : https://github.com/rui314/mold/issues/190#issuecomment-14028...
Fyi... the author wrote a more expansive blog post about selling dev tools a few months later (2023-06-06) and there was a related HN thread about it: https://news.ycombinator.com/item?id=36225016
-
mold 2.1.0 - rui314/mold
Loongson's LoongArch CPU has been supported. (03b1a1c)
-
Mold 2.0.0
I'm amazed at how quickly the author responds to requests: https://github.com/rui314/mold/issues/1057
From the report to the fix in less than two days.
I'm not sure how competitive it will be with lld, especially if we consider ThinLTO (which takes multiple minutes on 64-core machine) - it can make the advantages of mold insignificant.
- Mold 2.0 released - MIT license
-
Linking many files significantly increases build time. Is there an editor that allows you to write a single file but present the file to the screen as multiple 'virtual' files for better organization?
What other solutions have you tried for the problem of slow linking? You haven't even said which linker and what flags you're using. I haven't actually tried it, but the author of gold has an even faster linker called mold: https://github.com/rui314/mold
- Design and Implementation of the Mold Linker
-
Apple's new library format combines the best of dynamic and static
> Mold did it first, though: https://github.com/rui314/mold
Before LLD?
What are some alternatives?
osxcross - Mac OS X cross toolchain for Linux, FreeBSD, OpenBSD and Android (Termux)
zld - A faster version of Apple's linker
icu - The home of the ICU project source code.
wasmtime - A fast and secure runtime for WebAssembly
kui - A hybrid command-line/UI development experience for cloud-native development
dictionary-api
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Xcode-Simulator-SDKs - iOS 8.0 -> 15.0 and watchOS 2.0 -> 8.0 simulator SDKs, taken from Xcode.
chibicc - A small C compiler
binwalk - Firmware Analysis Tool
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.