mold
osxcross
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mold | osxcross | |
---|---|---|
179 | 23 | |
13,302 | 2,731 | |
- | - | |
9.7 | 5.5 | |
4 days ago | about 1 month ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mold
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I reduced (incremental) Rust compile times by up to 40%
I think this is unlikely to gain traction. I say that no to discourage you, just to explain.
- The community has an instinctive distrust of closed source or a compiler from an untrusted source. If you’re familiar with the Trusting Trust attack you’ll understand why.
- Dev tools in every language ecosystem are almost always free, unless they involve some kind of hosting. People aren’t used to opening their wallets. Look the experience of the guy who built the mold linker(https://github.com/rui314/mold). Far superior to the state of art, improves incremental compiles a lot, widely applicable across ecosystems (C, C++, Rust), CPU architectures and Operating Systems. You don’t even have to modify your compiler, just need to point to his linker. He’s even giving it away for free for personal use. But still, almost no one uses it. The inertia of the established options is really high.
- It’s not complex enough. Think about the complexity involved in the cranelift backend. No one can seriously recreate the efforts of bjorn3. If we could have, we would have. But the idea idea here can be recreated, especially by the experts who already built incremental compilation into rustc.
- But if your solution is truly complex, like the parallel frontend, the burden of maintaining a fork would be too high. You’d have to spend all your time rebasing.
Again I’m not trying to discourage you, just stating the difficulties of making a business in the dev tools space. You would be better off contributing this excellent work to the community and trying a different tack.
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Mold Course
I initially thought this would be about the mold linker (https://github.com/rui314/mold)
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Monetizing Developer Tools
I assume this submission is trying to highlight the specific message (2023-01-24) : https://github.com/rui314/mold/issues/190#issuecomment-14028...
Fyi... the author wrote a more expansive blog post about selling dev tools a few months later (2023-06-06) and there was a related HN thread about it: https://news.ycombinator.com/item?id=36225016
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mold 2.1.0 - rui314/mold
Loongson's LoongArch CPU has been supported. (03b1a1c)
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Mold 2.0.0
I'm amazed at how quickly the author responds to requests: https://github.com/rui314/mold/issues/1057
From the report to the fix in less than two days.
I'm not sure how competitive it will be with lld, especially if we consider ThinLTO (which takes multiple minutes on 64-core machine) - it can make the advantages of mold insignificant.
- Mold 2.0 released - MIT license
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Linking many files significantly increases build time. Is there an editor that allows you to write a single file but present the file to the screen as multiple 'virtual' files for better organization?
What other solutions have you tried for the problem of slow linking? You haven't even said which linker and what flags you're using. I haven't actually tried it, but the author of gold has an even faster linker called mold: https://github.com/rui314/mold
- Design and Implementation of the Mold Linker
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Apple's new library format combines the best of dynamic and static
> Mold did it first, though: https://github.com/rui314/mold
Before LLD?
osxcross
- Darling: Run macOS Software on Linux
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How to cross Compile on Debian for: Mac / FreeBSD / OpenBSD / Android ... ?
If you actually have MacOS device and can install Xcode and so on then you can proceed here and read the instructions.
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I find it's not possible to do serious C/C++ coding on latest macOS
Have you considered using a dockerized osxcross cross compiler toolchain in your CI? Granted it is a bit clunky to setup...
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Apple just lost its lawsuit trying to ban iOS virtual machines
Technically it's possible, but possibly not legal:
https://github.com/tpoechtrager/osxcross
> Please ensure you have read and understood the Xcode license terms before continuing.
According to the EULA you may only use the SDK on Apple-branded computers. But you can use Linux to cross compile to Apple.
- Go port of SQLite without CGo
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Cross compile for ppc macs (10.4)
is there a way to cross compile without vms? something similar to https://github.com/tpoechtrager/osxcross?
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Am looking for an API guru to assess how to make a project multiplatform
If you figure out how to get SDL working, one possibility is to develop on Linux, then use mingw-w64 to cross compile from Linux to windows, then use osxcross to cross-compile from Windows to OSX.
- How To Fix Your Computer
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Rust & Cross-compiling from Linux to Mac on GitHub Actions
Thank you osxcross for creating the path forward
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A Completely Open-Source Implementation of Apple Code Signing and Notarization
This is actually a solved problem, using osxcross[0]. The experience is honestly very smooth, and we don't require any apple proprietary binaries. The only thing apple-proprietary is their SDK (containing the header files for compiling, and tbd files for linking), which can be downloaded from apple's website (at least if you have a developer account), or from various GitHub projects archiving them.
[0]: https://github.com/tpoechtrager/osxcross
What are some alternatives?
zld - A faster version of Apple's linker
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
wasmtime - A fast and secure runtime for WebAssembly
fltk-rs - Rust bindings for the FLTK GUI library.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
xcgo - Golang cross-platform builder docker image with CGo and other tooling
chibicc - A small C compiler
glibc_version_header - Build portable Linux binaries without using an ancient distro
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
docker-go-mingw - Docker image for building Go binaries with MinGW toolchain
gccrs - GCC Front-End for Rust
MacOSX-SDKs - A collection of those pesky SDK folders: MacOSX10.1.5.sdk thru MacOSX11.3.sdk