MaNGOS VS GodotFirebase

Compare MaNGOS vs GodotFirebase and see what are their differences.

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MaNGOS GodotFirebase
2 20
2,988 482
0.0% 1.7%
0.0 5.2
over 1 year ago 29 days ago
GDScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MaNGOS

Posts with mentions or reviews of MaNGOS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-18.

GodotFirebase

Posts with mentions or reviews of GodotFirebase. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-10.
  • Problem with installing plugins
    1 project | /r/godot | 11 Jul 2023
    I’m trying to install the Firebase addons from https://github.com/GodotNuts/GodotFirebase/tree/main/addons but once I add them to my Godot project and try to enable them I get this error “Unable to load addon script from path: 'res://addons/godot-firebase/plugin.gd'. This might be due to a code error in that script.” I can’t figure out what’s wrong any help would be appreciated, it also has the same error for the other two plugins I got from the addons
  • First Project - Is there a Firebase SDK for C#?
    3 projects | /r/godot | 10 Mar 2023
    You're gonna get GDScript in your C# pie no matter what you do. So I wouldn't dismiss GodotFirebase (which does have a 4.x branch) out of hand.
  • Hello guys I need help please 🙂💔
    1 project | /r/godot | 12 Jan 2023
    AuthProvider class: https://github.com/GodotNuts/GodotFirebase/blob/main/addons/godot-firebase/auth/auth_provider.gd
  • Best way to save data of a mmorpg?
    4 projects | /r/godot | 18 Apr 2022
  • Framework recommondation for highscore list, game cloud saving and push notifications
    6 projects | /r/godot | 15 Mar 2022
    If I get the functionality of firebase right, I could use that to make 2) and 3) working, but I guess that would make it a lot harder to do, as I would have to setup an own database to save my highscore lists and I suppose if I provide kind of my own account system (let them register accounts) that is a lot more complicated on the legal site with data security and stuff, isn't it? Also not sure if https://github.com/GodotNuts/GodotFirebase supports everything I would need for that
  • How would you go about implementing a leaderboard?
    3 projects | /r/godot | 1 Dec 2021
  • Questions about multiplayer server architecture
    1 project | /r/godot | 10 Oct 2021
    I used godotNuts Firebase plugin for my project. The setup so far is simple:
  • Team GodotNuts Firebase Plugin Massive Update
    1 project | /r/godot | 7 Oct 2021
    Hi all! It's been quite some time since I was able to update the Firebase plugin in the asset lib. The reason is: we were hard at work at some much-, much-, much-needed improvements! Here's a link to it: https://github.com/GodotNuts/GodotFirebase
  • Is Godot for me?
    3 projects | /r/godot | 29 Aug 2021
    There are methods of getting notifications, but for push notifications, it's not built-in. You'd have to compile your own template that allows it, which is no trivial feat. There's a solid Firebase plugin which can emulate push notifications with the Realtime Database, but to my knowledge that's the only solution readily available. Find it here. (Note: I maintain this repo, along with many other developers, so if you have questions, feel free to pop into our Discord server, which you can find in the readme.)
  • Is there a way to read and store data from firebase and read it in godot?
    2 projects | /r/godot | 22 Aug 2021
    https://github.com/FrogSquare/GodotFireBase https://github.com/GodotNuts/GodotFirebase

What are some alternatives?

When comparing MaNGOS and GodotFirebase you can also consider the following projects:

TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54358, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)

godot-admob-ios - Godot's AdMob Plugin for iOS with support for Mediations.

godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)

godot-engine.supabase - A lightweight addon which integrates Supabase APIs for Godot Engine out of the box.

NATS - Golang client for NATS, the cloud native messaging system.

godot-local-notification - Godot module for local notifications (android and iOS)

dbus - Native Go bindings for D-Bus

zmq4 - A Go interface to ZeroMQ version 4

GodotFireBase - FireBase for godot

emitter - Emits events in Go way, with wildcard, predicates, cancellation possibilities and many other good wins

godot-facebook - Facebook module for Godot Game Engine (android and iOS)