MCHPRS
scratch-www
MCHPRS | scratch-www | |
---|---|---|
22 | 804 | |
1,499 | 1,559 | |
1.4% | 0.6% | |
8.5 | 9.9 | |
9 days ago | 1 day ago | |
Rust | JavaScript | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MCHPRS
- Minecraft High-Performance Redstone Server
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Can i make a minecraft mod with rust and what are the benefits?
You can compile redstone using Rust though, see https://github.com/MCHPR/MCHPRS and https://youtu.be/-BP7DhHTU-I
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Am I wrong?
Someone made a Redstone JIT compiler.
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Redstone Computer V2.1 Running Multiplication Algorithm
I don't know if you know about MCHPRS. It's a multi-threaded self-hosted MC Server made specifically for redstone. It gives you more control over redstone.
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Minecraft - Rust Edition
https://github.com/MCHPR/MCHPRS (redstone only)
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Will Rust become (more) High Level with time?
It sure is! https://github.com/MCHPR/MCHPRS
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1Hz CPU made in Minecraft running Minecraft at 0.1fps with server imlemented in Rust
The relevant bit is https://github.com/MCHPR/MCHPRS and Rust snippet starting from 0:25
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1Hz CPU made in Minecraft running Minecraft [video]
Pretty cool.
The program itself was written in an existing intermediate language called URCL, which was then compiled to CHUNGUS2 assembly. CHUNGUS2 is the processor made with Minecraft's redstone mechanics. The processor was emulated for development, but the demo is running on MCHPRS, a Minecraft server that uses Wasmtime's Cranelift to JIT the redstone operations, which are represented as a weighted directed graph. Before MCHPRS optimizing redstone performance using compiler techniques was not thought to be possible. With MCHPRS the demo takes 9 hours to run, it would take decades without it.
https://github.com/sammyuri/minecraft
https://github.com/MCHPR/MCHPRS
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Someone made Minecraft in Minecraft with a redstone computer (with CPU, GPU and a low-res screen)
Yes, the 2,000,000x slowdown mentioned in the trailer is relative to vanilla. But because it would take a decade to record this footage at that speed, they're using this Minecraft server implementation optimized for redstone: https://github.com/MCHPR/MCHPRS
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Minecraft running on a redstone CPU/GPU implemented in Minecraft, running on a custom Minecraft server (written in Rust) capable of performing redstone calculations 10,000x faster than vanilla Minecraft
It looks like these are the only existing items, which were enough to accomplish the goals of this project
scratch-www
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Ask HN: Modern Day Equivalent to HyperCard?
LiveCode is about the closest literal logical successor to HyperCard.
https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1
That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from.
https://scratch.mit.edu
- Scratch is the largest free coding community for kids
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Screen-free coding for children: the xylophone maze
and https://codecombat.com, which has been around for a while now.
I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I think when kids grok these things these apps become just types of glofiried education flavoured video games. There are a lot of things in kodable for instance that I feel are just basic web games with coding terms slapped on it.
https://scratch.mit.edu/ is more like 'programming' imo, even at the level of the objective -- having a blank canvas to create something. It seems a little advanced for my kids right now though.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
+1 Scratch! My son started with it, then expanded into Roblox/Lua.
Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music.
https://scratch.mit.edu/
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Ask HN: Platform for kids to learn how to code
Scratch.mit.edu is a highly-recommended place to start [1] https://scratch.mit.edu/
> Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. [2]
1: https://scratch.mit.edu/
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Eligiendo un computador para desarrollo
https://scratch.mit.edu/ (Scratch version 2)
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i swear to god if i keep seeing projects abt these 4 franchises every single day i'm gonna break someone's kneecaps
Someone who uses scratch.mit.edu (like me)
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How to learn coding without a degree
Now that I think of it, I did start game development on scratch before going right into java (because of minecraft).
- Copii si programarea
- Teen school project
What are some alternatives?
ferium - Fast and multi-source CLI program for managing Minecraft mods and modpacks from Modrinth, CurseForge, and GitHub Releases
Node RED - Low-code programming for event-driven applications
hematite - A simple Minecraft written in Rust with the Piston game engine
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
chungus-2-assembler - Assembler and example programs for the CHUNGUS 2 Minecraft CPU.
blockly - The web-based visual programming editor.
MinecraftHDL - A Verilog synthesis flow for Minecraft redstone circuits
Godot - Godot Engine – Multi-platform 2D and 3D game engine
ferium - Fast and multi-source CLI program for managing Minecraft mods and modpacks from Modrinth, CurseForge, and Github Releases [Moved to: https://github.com/gorilla-devs/ferium]
processing - Source code for the Processing Core and Development Environment (PDE)
mcsoft-auth - Authenticate to Minecraft using the Microsoft Authentication Scheme from Rust.
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.