LoL
LuxCoreRender online asset library (by LuxCoreRender)
BlenderUSDHydraA
By GPUOpen-LibrariesAndSDKs
LoL | BlenderUSDHydraA | |
---|---|---|
1 | 2 | |
12 | - | |
- | - | |
5.2 | - | |
18 days ago | - | |
Python | ||
Creative Commons Attribution Share Alike 4.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LoL
Posts with mentions or reviews of LoL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-15.
-
DreamWorks releases OpenMoonRay source code
Very few people have the skills/knowledge and patience to put their own shaders together themselves by assembling basic nodes into a large and complicated shader tree.
There has been some (feeble) attempts to build standard libraries of Shaders around Blender:
https://github.com/LuxCoreRender/LoL
BlenderUSDHydraA
Posts with mentions or reviews of BlenderUSDHydraA.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-15.
-
DreamWorks releases OpenMoonRay source code
I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!
https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...
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Blender 3.0 takes support for AMD GPUs to the next level
Hi there. I help there. ProRender is still very important as it has hardware accelerated raytracing while Cycles does not yet on AMD.
Furthermore we're focusing our efforts on ProRender going forward through USD. https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA... Adding USD workflows to blender and other apps while using ProRender for the rendering solution in USD.
What are some alternatives?
When comparing LoL and BlenderUSDHydraA you can also consider the following projects:
BlenderUSDHydraAddon - This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
vuh - Vulkan compute for people
openmoonray - MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.