LookAtThat
ngs
LookAtThat | ngs | |
---|---|---|
7 | 94 | |
106 | 1,367 | |
- | 2.8% | |
8.9 | 3.0 | |
5 months ago | 13 days ago | |
Swift | C | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LookAtThat
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Ask HN: Show me your half baked project
https://github.com/tikimcfee/LookAtThat
View, search, and analyze arbitrary source code (best support of Swift right now) in 3D and AR space. You open your phone or tablet, yeet hundreds of files into 3D space, and can start highlighting, moving, and tracing execution by literally walking around your code. The desktop app has similar features, and the standard 3D viewer is just as fun.
I would love help - from anyone of any kind - to build this out towards greater usefulness. It’s a lot of fun, it’s super cool to look at, and it’s the thing I’ve wanted to use since I was a small child.
“Let me touch the words!!”
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A Developer's View of Vision Pro
I feel like I’ve been spamming this everywhere and any time I get the chance, but I really want people to join in and help define this experience with me for developers.
https://github.com/tikimcfee/LookAtThat
AR VR for iOS and macOS. Millions of glyphs. Instant control. There’s magic here. If this excites you, work with me and help make this a reality! I don’t have all of it in me.
I wish I did. I don’t. I don’t have all the time and energy. But there are people here that if they spent just a little time to work on this, we would be in the future of a 3D code space in days, and not weeks or months.
I owe a new readme for the project. If any of this makes you feel any feelies, get in contact with me star it, make noise, whatever!
Lotta love to yall. Thanks for letting me vomit words.
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Wideboard: Render _all_ of Linux's source code in a browser tab via WebGL
I have this mostly working for Swift by thread and execution tracing matched to syntax analysis in https://github.com/tikimcfee/LookAtThat.
You can record app execution, and then play it back thread and line and by line to see each line executing in time. It’s kinda fun to see millions of lines flash and highlight and move at 60fps and seeing implicit relationships between executing files and high level functional flows
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Ask HN: Visualizing software designs, especially of large systems (if at all)?
If I may be so bold as include something I’m working on myself, I’d love to chime in! I’m not functionally complete, but feel like I’m writing an amalgamation of all of the above tools.
https://github.com/tikimcfee/LookAtThat
ngs
- Next Generation Shell – a modern programming language for DevOps
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Ask HN: Show me your half baked project
Next Generation Shell. As a shell, it's a programming language and a UI. Half baked: programming language - pretty much done, we use it at work; UI - just starting to work on.
Ananlysis of what's wrong with current shells' UIs and how to fix it - https://blog.ngs-lang.org/2023/09/30/ui-in-ngs/
Project - https://github.com/ngs-lang/ngs
Any help would be appreciated of course :)
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AWS while being great at the underlying services, had by far the worst user experience ever existed on a platform at that scale
The plan for UI is at https://github.com/ngs-lang/ngs/wiki/UI-Design
- NGS v0.2.16 is out
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How NGS started? – Next Generation Shell
The site is at https://ngs-lang.org/
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Next Generation Shell
Project: https://github.com/ngs-lang/ngs
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I'm trying to switch from Python to Lua so I can get into game development... where do I start?
There are number of new ones coming out ...and I'm curious of https://github.com/ngs-lang/ngs. As a language nerd, have you seen that?
- Monthly 'Shameless Self Promotion' thread - 2023/01
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Telegraph and the Unix Shell
Thanks, took a note - https://github.com/ngs-lang/ngs/issues/621
- Building a simple shell in C – Part 3
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