Loj-Hadron-Collider
dijkstra
Loj-Hadron-Collider | dijkstra | |
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1 | 1 | |
36 | 1 | |
- | - | |
0.0 | 10.0 | |
over 1 year ago | almost 2 years ago | |
Yacc | Yacc | |
MIT License | - |
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Loj-Hadron-Collider
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I got fed up with GMS2's default collision events, so I designed a replacement.
GitHub source/releases, licensed under MIT: https://github.com/Lojemiru/Loj-Hadron-Collider
dijkstra
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Need help with a somewhat advanced maze-solving program
Sure! Best practise is probably creating a new script, called something like scr_dijkstra, which contains a function find_shortest_path(_input_grid, _starting_location, _target_location, _output_grid) which outputs the shortest path in the designated output grid. I'm currently at my work so I haven't got the time to go into it in-depth, but I will when I get home. You could check out this example from github to get an idea. For me it also helps a lot to look at the visualisation and algorithm as described on Wikipedia.
What are some alternatives?
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