Log4jAttackSurface
d9vk
Log4jAttackSurface | d9vk | |
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40 | 51 | |
2,085 | 833 | |
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0.0 | 0.0 | |
over 2 years ago | over 4 years ago | |
C++ | ||
- | zlib License |
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Log4jAttackSurface
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Understanding and Exploiting Log4J Vulnerability
Checkout this link for knowing Log4j impact on manufacturers https://github.com/YfryTchsGD/Log4jAttackSurface
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Dominion Voting wins key decision in lawsuit against Fox News
Just look at the currently ongoing insanity that is the log4j exploit, and how one single exploit has lead to a generic attack that can impact tons of companies. Imagine if a state decided to use voting machines, and someone found this style of exploit in the system.
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Sustainable Open Source Software
Last week (Dec 9th) a major vulnerability was discovered in an open source logging project for Java called log4j. The vulnerability called Log4Shell would allow anyone to remotely run arbitrary code if they sent a message in the right format to the server. This is one of the worst attacks your system can be susceptible to and if you are interested in the technical details of the problem, here is an overview. The attack surface of Log4Shell is staggering, Amazon, Apple, Google, and the Apache Server are affected; it can almost not get bigger than this. We will see the real fallout of Log4Shell in the next weeks and months as right now servers worldwide are being scanned and prodded for this vulnerability.
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Vulnerability Advisory: Apache Log Binary (Log4J)
Companies should verify they are not running any exposed Log4j Java code. Here is a list of impacted 3rd party software for your reference. If you find a server at risk, there are three potential ways to fix it as follows.
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Using discovery to find devices with log4j installed
Looking for vendors/software on known lists like https://github.com/YfryTchsGD/Log4jAttackSurface
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Schutz vor Log4j-Lücke – was hilft jetzt und was eher nicht
Blender ist nicht betroffen, #42
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3 billion devices run log4j... including blender
It does and was also affected by log4j.
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PSA: if you're hosting any public facing services make sure they're not vulnerable to the 0-day log4j RCE.
Thanks, sure it isn't complete but it does contain some scary and surprising (at least when first reading, of course the really aren't) things like: https://github.com/YfryTchsGD/Log4jAttackSurface/blob/master/pages/UniFi.md
- My feeds are full with the Log4j vulnerability, but let’s think about it for a moment…
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Security Vulnerability in Minecraft: Java Edition
Apparently there's proof Steam along with many others are vulnerable.
d9vk
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What does this mean? And how do I fix it?
Use https://github.com/doitsujin/dxvk
- Dungeon Siege 2 (Help Please!)
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How to install the latest DXVK version ?
It will be easier to understand if you show me an example of terminal commands under GNU/Linux. I tried to follow his instructions but I don't know one method is good
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NEO The World Ends With You crashes with a DirectX 11 initialization error
If you know the directory structure and where the versions of Proton live that Heroic uses, you can also go to the dxvk github page and select the 1.10.3 tar ball, download it and extract it, then manually move the appropriate files to their desired location in the Proton file structure. As with all things like this, .old is your friend if you stuff something up. And yes this does work, I compile my own vkd3d versions and use this approach as a lazy way to test them in Steam.
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Version 0.28 is here!
You can try dkvx Github dkvx , which is a mod that supposedly translates the DX11 stuff to Vulkan but I am not an IT guy so no clue how that works but as I said somewhere else on this thread it helped some people.
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Vulkan Support for older PC games (e.g. Warcraft 3, Starcraft etc.)
Worry not, if you want to play Windows games on Linux, you will use Wine, and Wine has codepaths for very old DirectX versions, it translates it to OpenGL. Alternatively if you really insist there is D8VK although it shouldn't be necessary. For DirectX games that use DirectX 9, 10, or 11 you are covered with DXVK which translates those APIs into Vulkan. And for DirectX 12 games you're back to Wine with WineD3D which will do translation to Vulkan. Technically WineD3D supports every DirectX version, but DirectX 9, 10, and 11 codepaths are half finished, buggy, and less performant, that's why DXVK exists.
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Gta V on Arc a770
You can give DXVK a try.
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Intel Iris Xe - Improving Performance Considerably with DXVK
If you are going to download DXVK, you can download from GitHub.
- DXVK improvements for RaceRoom
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How the f*** does Proton works so amazingly well?
No, it does not. Check the readme - https://github.com/doitsujin/dxvk DX12 goes through this - https://github.com/HansKristian-Work/vkd3d-proton
What are some alternatives?
nimbus-eth2 - Nim implementation of the Ethereum Beacon Chain
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
teku - Open-source Ethereum consensus client written in Java
dxvk-async
apache-log4j-rce-poc
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
GDLauncher - GDLauncher is a simple, yet powerful Minecraft custom launcher with a strong focus on the user experience
FFXIVQuickLauncher - Custom launcher for FFXIV
Apache Log4j 2 - Apache Log4j 2 is a versatile, feature-rich, efficient logging API and backend for Java.
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
active-scan-plus-plus - ActiveScan++ Burp Suite Plugin
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2