LockView
Foundry VTT module: Locks the view for the purpose of using Foundry on a digital playmat, such as a horizontally mounted TV. Scales the scene so the gridsize is always displayed corresponding to a real-world size, and can block zooming and panning (by MaterialFoundry)
MaterialPlane
By MaterialFoundry
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
LockView | MaterialPlane | |
---|---|---|
10 | 15 | |
14 | 89 | |
- | - | |
3.7 | 6.1 | |
7 months ago | 3 months ago | |
JavaScript | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LockView
Posts with mentions or reviews of LockView.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-29.
-
Is there any way of playing a video, full screen with sound to all the players?
Answered: For my usecase, the best option was to make the video the background of a new scene and configure Lock View as /u/CDeenen123 suggested.
-
[Lockview] Screen not locked for players?
If none of this works, I head to the modules github, unless the author has a discord. Then check there.
-
[Module] Lockview: doesn't seem to work anymore.
Here is link number 1 - Previous text "#57"
-
Help with local setup.
You could also take a look at Lock View, which can draw a box on the GMs screen that corresponds to what the players can see, and has the option to drag this box around in order to change the view. https://github.com/CDeenen/LockView
-
Is there a simple way to make maps the same size and not allow the players to zoom in/out?
Seconding LockView. Once installed, you'll have to enable the module for each player under the module settings (I overlooked that initially and thought the mod wasn't working at first).
-
Foundry usecase and benefits for IRL game?
You could look at the Lock View module I made that allows the GM to control the view of the players, so your players don't need their own mouse and keyboard to zoom and pan. It also has some options in case you want to use pysical minis (such as autoscaling so you have a 1" grid): https://github.com/CDeenen/LockView
- Disable Pan/Zoom on Landingpage
-
Foundry in real life
There's Lock View, which I originally made for real life play. It allows you to control what players can see and has multiple other features that might be useful. You specifically might want to take a look at the viewbox option.
MaterialPlane
Posts with mentions or reviews of MaterialPlane.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-18.
-
Opinions on PF Flip maps, Flip Tiles, and decent alternatives?
Dry erase and a projector is honestly probably one of the easiest/ most customizable. Could potentially project from the bottom if you have a glass table. Unless you got some money and time to go the full foundry vtt table material plane. which would be my dream.
-
Finally managed to build my table TV Combo, what is the best to store and reset camera to a set position and zoom?more details in the coments
Gosh, this made me look into the status of Material Plane, which looks abandoned. I wish it had panned out, or some other project that tracked minis to tokens. So you could physically move the mini and get the token movement and lighting changes.
- Software for making maps?
-
FoundtryVTT In Person
I'm the developer of Material Plane, and on the GitHub wiki I've made a comparison between the various mini detection options, including IR touch frames (which is what Frame-Touch uses). I suggest you give that a read to understand the advantages and disadvantages of the options. I'm personally not convinced that IR touch frames are the way to go, but you might think differently :). https://github.com/CDeenen/MaterialPlane/wiki/Mini-Tracking-Devices-Comparison
-
Foundry touch vtt with minis
Originally it only worked with special hardware, but I recently added support for touch screens (including IR touch frames). While it is still a bit experimental and has some limitations due to how the touch technology works, I have had some positive responses on it. There's some more info here: https://github.com/CDeenen/MaterialPlane/wiki/Touch-Screen-Guide
- Old school DM getting back into it and absolutely baffled
-
Help with touchscreen object recognition
Depending on what kind of objects you want to recognize and what you want to do with them, I might interest you in Material Plane. It tracks physical minis so the tokens in Foundry follow their movement, and update their vision. I have an experimental build with support for touch screens (normally it'd need dedicated Material Plane hardware), and it appears to work reasonably well on IR touch frames. For capacitive touch screens you'd need to add something to the bottom of the minis so the screen can recognize them, but in that case it should work on those screens.
-
Day 31, forgot to post cus we stayed up late playing dnd 🤴
https://github.com/CDeenen/MaterialPlane https://youtu.be/K3RhkTjiXv4
-
Would appreciate advice regarding FGU and Foundry
Which one would be best used in conjunction with at the table play? (Not nearly as important as most games I'm playing are online, but something I want to future proof for as I've seen some interest) Base Foundry has the same problem with other VTTs when it comes to in-person play. It's awkward to use and it ain't fun prodding on your laptops when your friends are in front of you. However, this is where Foundry's modularity comes into play. You can disable the player GUI entirely using modules and apply a "shared" vision for all players. This allows for gameplay over a large display such as a TV. There is also a very nerdy way to use a sensor to interact with real life miniatures and have those miniatures update Foundry's line of sight depending on where you place your minis (it's called Material Plane). I've tried playing in person, with my laptop screen facing me and a player screen containing 4 shared tokens in one player account and it worked surprisingly well for A Wild Sheep Chase.
-
In person play with Foundry VTT
You may want to have a look at that: https://github.com/CDeenen/MaterialPlane
What are some alternatives?
When comparing LockView and MaterialPlane you can also consider the following projects:
touch-vtt - Introduces touch screen support to FoundryVTT
LookAtThat - Forces all users to focus on a specific point.
foundryvtt-fxmaster
R20Converter
MaterialDeck
LookAtThat - Render source code in 3D, for macOS and iOS.
Mess
CoC7-FoundryVTT - An unofficial implementation of the Call of Cthulhu 7th Edition game system for Foundry Virtual Tabletop
fvtt-module-theatre
LockView vs touch-vtt
MaterialPlane vs touch-vtt
LockView vs LookAtThat
MaterialPlane vs foundryvtt-fxmaster
LockView vs R20Converter
MaterialPlane vs MaterialDeck
LockView vs LookAtThat
MaterialPlane vs R20Converter
LockView vs Mess
MaterialPlane vs CoC7-FoundryVTT
LockView vs fvtt-module-theatre
MaterialPlane vs fvtt-module-theatre