MaterialPlane VS foundryvtt-fxmaster

Compare MaterialPlane vs foundryvtt-fxmaster and see what are their differences.

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MaterialPlane foundryvtt-fxmaster
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MaterialPlane

Posts with mentions or reviews of MaterialPlane. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-18.
  • Opinions on PF Flip maps, Flip Tiles, and decent alternatives?
    1 project | /r/Pathfinder2e | 1 May 2023
    Dry erase and a projector is honestly probably one of the easiest/ most customizable. Could potentially project from the bottom if you have a glass table. Unless you got some money and time to go the full foundry vtt table material plane. which would be my dream.
  • Finally managed to build my table TV Combo, what is the best to store and reset camera to a set position and zoom?more details in the coments
    1 project | /r/FoundryVTT | 17 Mar 2023
    Gosh, this made me look into the status of Material Plane, which looks abandoned. I wish it had panned out, or some other project that tracked minis to tokens. So you could physically move the mini and get the token movement and lighting changes.
  • Software for making maps?
    1 project | /r/DnD | 22 Jan 2023
  • FoundtryVTT In Person
    2 projects | /r/FoundryVTT | 18 Nov 2022
    I'm the developer of Material Plane, and on the GitHub wiki I've made a comparison between the various mini detection options, including IR touch frames (which is what Frame-Touch uses). I suggest you give that a read to understand the advantages and disadvantages of the options. I'm personally not convinced that IR touch frames are the way to go, but you might think differently :). https://github.com/CDeenen/MaterialPlane/wiki/Mini-Tracking-Devices-Comparison
  • Foundry touch vtt with minis
    1 project | /r/FoundryVTT | 28 Aug 2022
    Originally it only worked with special hardware, but I recently added support for touch screens (including IR touch frames). While it is still a bit experimental and has some limitations due to how the touch technology works, I have had some positive responses on it. There's some more info here: https://github.com/CDeenen/MaterialPlane/wiki/Touch-Screen-Guide
  • Old school DM getting back into it and absolutely baffled
    2 projects | /r/FoundryVTT | 7 Aug 2022
  • Help with touchscreen object recognition
    1 project | /r/FoundryVTT | 4 May 2022
    Depending on what kind of objects you want to recognize and what you want to do with them, I might interest you in Material Plane. It tracks physical minis so the tokens in Foundry follow their movement, and update their vision. I have an experimental build with support for touch screens (normally it'd need dedicated Material Plane hardware), and it appears to work reasonably well on IR touch frames. For capacitive touch screens you'd need to add something to the bottom of the minis so the screen can recognize them, but in that case it should work on those screens.
  • Day 31, forgot to post cus we stayed up late playing dnd 🤴
    1 project | /r/PaymoneyWubby | 1 Feb 2022
    https://github.com/CDeenen/MaterialPlane https://youtu.be/K3RhkTjiXv4
  • Would appreciate advice regarding FGU and Foundry
    1 project | /r/VTT | 22 Jul 2021
    Which one would be best used in conjunction with at the table play? (Not nearly as important as most games I'm playing are online, but something I want to future proof for as I've seen some interest) Base Foundry has the same problem with other VTTs when it comes to in-person play. It's awkward to use and it ain't fun prodding on your laptops when your friends are in front of you. However, this is where Foundry's modularity comes into play. You can disable the player GUI entirely using modules and apply a "shared" vision for all players. This allows for gameplay over a large display such as a TV. There is also a very nerdy way to use a sensor to interact with real life miniatures and have those miniatures update Foundry's line of sight depending on where you place your minis (it's called Material Plane). I've tried playing in person, with my laptop screen facing me and a player screen containing 4 shared tokens in one player account and it worked surprisingly well for A Wild Sheep Chase.
  • In person play with Foundry VTT
    1 project | /r/FoundryVTT | 25 May 2021
    You may want to have a look at that: https://github.com/CDeenen/MaterialPlane

foundryvtt-fxmaster

Posts with mentions or reviews of foundryvtt-fxmaster. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-25.
  • Best way to import JKAST into FXmaster?
    2 projects | /r/FoundryVTT | 25 Aug 2021
  • Seen Earlier Today on #Starfinder On Foundry VTT's Discord
    1 project | /r/FoundryVTT | 18 May 2021
    Hi ! you have guidelines to do such things in the fxmaster readme. https://gitlab.com/mesfoliesludiques/foundryvtt-fxmaster
  • Permission issue with FXMaster
    1 project | /r/FoundryVTT | 7 Apr 2021
    However, every time you update FXMaster, this change will be undone. To obtain a permanent change, create a new issue to request an option for this over at FXMaster’s project page. To be fair, FXMaster doesn’t update very frequently (last one was 2 months ago).
  • [OC] Finally finished my digital battle map setup.
    2 projects | /r/DnD | 29 Jan 2021
    I use Foundry VTT as the map software, partly because of how easy I can add animated weather effects, and other stuff that creates a bit more "life", to any map. Simple through moduls, like FXMaster and many others.
  • Introducing Hey Wait A Module To Give Gms A Bit
    1 project | /r/FoundryVTT | 24 Jan 2021
    Hi, You mentioned that we can comment here for issues, but first I wanted to say I utilized your module to great effect in my last session. And I will keep using it until my players learn to check for traps in a kobold lair. :D So about the bug: there is this small, but weird name clash I noticed while using this module and FXMaster. Non-breaking of course, and it goes away when I click their buttons again, but I'm just curious what causes it. My Effects panel suddenly becomes really excited about reminding me to use some effects in a scene, so I guess it's not a bug, but a feature. :D
  • Need help making a stormy scene.
    1 project | /r/FoundryVTT | 11 Jan 2021
    FXMaster has no lightning effects unfortunately (and neither does core): https://gitlab.com/mesfoliesludiques/foundryvtt-fxmaster/-/issues/67

What are some alternatives?

When comparing MaterialPlane and foundryvtt-fxmaster you can also consider the following projects:

touch-vtt - Introduces touch screen support to FoundryVTT

animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.

MaterialDeck

R20Converter

CoC7-FoundryVTT - An unofficial implementation of the Call of Cthulhu 7th Edition game system for Foundry Virtual Tabletop

fvtt-module-theatre

LockView - Foundry VTT module: Locks the view for the purpose of using Foundry on a digital playmat, such as a horizontally mounted TV. Scales the scene so the gridsize is always displayed corresponding to a real-world size, and can block zooming and panning