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Foundryvtt-fxmaster Alternatives
Similar projects and alternatives to foundryvtt-fxmaster
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animated-spell-effects
A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better foundryvtt-fxmaster alternative or higher similarity.
foundryvtt-fxmaster reviews and mentions
Posts with mentions or reviews of foundryvtt-fxmaster.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-25.
- Best way to import JKAST into FXmaster?
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Seen Earlier Today on #Starfinder On Foundry VTT's Discord
Hi ! you have guidelines to do such things in the fxmaster readme. https://gitlab.com/mesfoliesludiques/foundryvtt-fxmaster
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Permission issue with FXMaster
However, every time you update FXMaster, this change will be undone. To obtain a permanent change, create a new issue to request an option for this over at FXMaster’s project page. To be fair, FXMaster doesn’t update very frequently (last one was 2 months ago).
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[OC] Finally finished my digital battle map setup.
I use Foundry VTT as the map software, partly because of how easy I can add animated weather effects, and other stuff that creates a bit more "life", to any map. Simple through moduls, like FXMaster and many others.
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Introducing Hey Wait A Module To Give Gms A Bit
Hi, You mentioned that we can comment here for issues, but first I wanted to say I utilized your module to great effect in my last session. And I will keep using it until my players learn to check for traps in a kobold lair. :D So about the bug: there is this small, but weird name clash I noticed while using this module and FXMaster. Non-breaking of course, and it goes away when I click their buttons again, but I'm just curious what causes it. My Effects panel suddenly becomes really excited about reminding me to use some effects in a scene, so I guess it's not a bug, but a feature. :D
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Need help making a stormy scene.
FXMaster has no lightning effects unfortunately (and neither does core): https://gitlab.com/mesfoliesludiques/foundryvtt-fxmaster/-/issues/67
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