Foundry usecase and benefits for IRL game?

This page summarizes the projects mentioned and recommended in the original post on /r/FoundryVTT

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  • SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
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  • LockView

    Foundry VTT module: Locks the view for the purpose of using Foundry on a digital playmat, such as a horizontally mounted TV. Scales the scene so the gridsize is always displayed corresponding to a real-world size, and can block zooming and panning

  • You could look at the Lock View module I made that allows the GM to control the view of the players, so your players don't need their own mouse and keyboard to zoom and pan. It also has some options in case you want to use pysical minis (such as autoscaling so you have a 1" grid): https://github.com/CDeenen/LockView

  • Mess

  • There's modules that can add animated spell templates, such as MESS: https://github.com/Moerill/Mess. I believe there are others, but I can't think of them right now.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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  • fvtt-module-theatre

  • Something like Theatre might be nice, where you can overlay text onto the screen: https://github.com/League-of-Foundry-Developers/fvtt-module-theatre

  • R20Converter

  • For DnD5e the SRD is included with filled in monster stats and attack/spell macros that you can use by clicking on them. They automatically roll the dice for you. You can import other stuff using the DnD Beyond importer: https://foundryvtt.com/packages/ddb-importer/ or Roll 20 converter: https://github.com/kakaroto/R20Converter, which probably include full npc sheets, but I have no experience with either. Otherwise you'll have to do it manually (either create the npc manually, or do the dice rolling manually).

  • touch-vtt

    Introduces touch screen support to FoundryVTT

  • To use a touchscreen you'll probably want Touch VTT: https://github.com/Oromis/touch-vtt

  • MaterialPlane

  • I have 2 other solutions that are not touchscreen only: If you want to track physical minis and have them move tokens in Foundry take a look at Material Plane: https://github.com/CDeenen/MaterialPlane It's a module I made. Currently you'll have to build some hardware yourself, but I'm working on plug-and-play hardware that will hopefully be released soon.

  • MaterialDeck

  • You could also use Material Deck: https://github.com/CDeenen/MaterialDeck Another module by me that allow players to control their tokens using an Elgato Stream Deck. They can move tokens, run macros (for example to attack), display token stats, and more. Right now you can only use 1 stream deck at a time, but I'm planning to add support for multiple Stream Decks. It's an expensive solution, but it does do what you want it to do (or at least it will soon).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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