LinuxGSM
FishNet
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LinuxGSM | FishNet | |
---|---|---|
90 | 7 | |
4,122 | 1,126 | |
1.0% | - | |
9.2 | 8.5 | |
2 days ago | 6 days ago | |
Shell | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LinuxGSM
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My first pc server for dedicated gaming server
I'm gonna recommend this project, for steam servers is really useful. https://linuxgsm.com/
- LinuxGSM v23.7.0 Released
- LinuxGSM v23.4.0 Released
- LinuxGSM v23.3.6 is out
- LinuxGSM V23.3.5 is Out
- LinuxGSM v23.3.4 is out with a fix for Satisfactory
FishNet
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Godot netcode options
2) Rewrite it in Unity and use something like Photon or FishNet: https://www.photonengine.com/fusion https://github.com/FirstGearGames/FishNet
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How to downgrade a Unity Package?
Which brings me to the next thing... If you ever want to jump between release all past versions and pre-releases are found here https://github.com/FirstGearGames/FishNet/releases
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After 3 years of solo development, my sandbox MMO: Skullborn will be released on Steam Early Access on Halloween 🎃 and demo available now
But he recommends https://github.com/FirstGearGames/FishNet
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Using Animator.CrossFade with RPCs
Crossfades are a little tricky. You're welcome to see how I do it in my networking solution https://github.com/FirstGearGames/FishNet/blob/main/Assets/FishNet/Runtime/Generated/Component/NetworkAnimator/NetworkAnimator.cs
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What network should i use
Use Mirror, or the new Fish-Net solution.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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MLAPI vs Mirror? For small scale PVP?
Unity has a horrible history of f'ing up their network solutions, so I have no high hopes for it. Just because of that, I would go for Mirror (or maybe FishNet, which looks very promising, but I haven't had time to test yet).
What are some alternatives?
AMP - Issue tracking and documentation for AMP
LiteNetLib - Lite reliable UDP library for Mono and .NET
panel - Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while exposing a beautiful and intuitive UI to end users.
stockfish.wasm - WebAssembly port of the strong chess engine Stockfish
valheim-server-docker - Valheim dedicated gameserver with automatic update, World backup, BepInEx and ValheimPlus mod support
lila-ws - Lichess' websocket server
pterodactyl-installer - :bird: Unofficial installation scripts for Pterodactyl Panel
lila - ♞ lichess.org: the forever free, adless and open source chess server ♞
satisfactory-server - A Dockerized version of the Satisfactory dedicated server
wireguard-install - WireGuard road warrior installer for Ubuntu, Debian, AlmaLinux, Rocky Linux, CentOS and Fedora
egpu-switcher - 🖥🐧 Setup script for eGPUs in Linux (X.Org)
godot-rollback-netcode