FishNet
lila-ws
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FishNet | lila-ws | |
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7 | 2 | |
1,134 | 128 | |
- | 0.8% | |
8.5 | 9.2 | |
6 days ago | 9 days ago | |
C# | Scala | |
GNU General Public License v3.0 or later | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FishNet
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Godot netcode options
2) Rewrite it in Unity and use something like Photon or FishNet: https://www.photonengine.com/fusion https://github.com/FirstGearGames/FishNet
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How to downgrade a Unity Package?
Which brings me to the next thing... If you ever want to jump between release all past versions and pre-releases are found here https://github.com/FirstGearGames/FishNet/releases
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After 3 years of solo development, my sandbox MMO: Skullborn will be released on Steam Early Access on Halloween 🎃 and demo available now
But he recommends https://github.com/FirstGearGames/FishNet
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Using Animator.CrossFade with RPCs
Crossfades are a little tricky. You're welcome to see how I do it in my networking solution https://github.com/FirstGearGames/FishNet/blob/main/Assets/FishNet/Runtime/Generated/Component/NetworkAnimator/NetworkAnimator.cs
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What network should i use
Use Mirror, or the new Fish-Net solution.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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MLAPI vs Mirror? For small scale PVP?
Unity has a horrible history of f'ing up their network solutions, so I have no high hopes for it. Just because of that, I would go for Mirror (or maybe FishNet, which looks very promising, but I haven't had time to test yet).
lila-ws
- In-game chat with pure socket programming
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I started Lichess, Ask Me Anything
Mainly, handle the websocket connections with a different server: https://github.com/ornicar/lila-ws
What are some alternatives?
LiteNetLib - Lite reliable UDP library for Mono and .NET
stockfish.wasm - WebAssembly port of the strong chess engine Stockfish
ocpp - Open Charge Point Protocol
lila - ♞ lichess.org: the forever free, adless and open source chess server ♞
api - Lichess API documentation and examples
wireguard-install - WireGuard road warrior installer for Ubuntu, Debian, AlmaLinux, Rocky Linux, CentOS and Fedora
lichobile - lichess.org mobile application
godot-rollback-netcode
Lila - ♞ lichess.org: the forever free, adless and open source chess server ♞ [Moved to: https://github.com/lichess-org/lila]
pgn-tactics-generator - Generate chess puzzles / tactics from a pgn file
quine - Quine • a streaming graph • https://quine.io • Discord: https://discord.gg/GMhd8TE4MR