LinaVG
2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts. (by inanevin)
Fluid-Simulation-Rendering
Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress. (by agam-kashyap)
LinaVG | Fluid-Simulation-Rendering | |
---|---|---|
1 | 4 | |
170 | 3 | |
- | - | |
7.3 | 0.0 | |
about 4 hours ago | over 1 year ago | |
C | C | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LinaVG
Posts with mentions or reviews of LinaVG.
We have used some of these posts to build our list of alternatives
and similar projects.
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I made an open-source 2D vector-graphics library, supporting AA borders, SDF texts, gradient colors and alike.
Here's thay repo: https://github.com/inanevin/LinaVG/wiki
Fluid-Simulation-Rendering
Posts with mentions or reviews of Fluid-Simulation-Rendering.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-13.
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No .so files being generated even though target builds successfully
So, in my project : https://github.com/agam-kashyap/Fluid-Simulation-Rendering I am new to Cmake but I think I have correctly linked all the libraries. But for some reason I get this error:
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"Requests Linking to directory "/usr/include" error
Then do the same with FreeGLUT. WE can see that the build script https://github.com/agam-kashyap/Fluid-Simulation-Rendering/blob/main/cmake/Modules/FindFreeGlutBuild.cmake sets the variables GLUT_INCLUDE_DIR and GLUT_LIBRARIES. Use these the same way.
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Error while trying to link OpenGL libraries in my C++ project with CMake
I am fairly new to CMake, so I am not sure what I should change. Any help would be appreciated. Furthermore, I have linked my project -> https://github.com/agam-kashyap/Fluid-Simulation-Rendering if it can help anyone direct me towards a solution.
What are some alternatives?
When comparing LinaVG and Fluid-Simulation-Rendering you can also consider the following projects:
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
sokol_gp - Minimal modern efficient cross platform 2D graphics painter in C
herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.
Yathsou - RTS Engine in the footsteps of Supreme Commander 1
PortableGL - An implementation of OpenGL 3.x-ish in clean C
cgl - CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
php-glfw - 🪐A fully-featured OpenGL and GLFW extension for PHP. 🔋Batteries included (Math Functions, Texture Loaders, etc..)