Light-Anti-Cheat-Windows VS OpenKh

Compare Light-Anti-Cheat-Windows vs OpenKh and see what are their differences.

Light-Anti-Cheat-Windows

Anti Cheat for Unity Games (Could potentionally used for any game engine) (by polaryy)
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Light-Anti-Cheat-Windows OpenKh
1 5
17 260
- 0.8%
3.4 9.5
almost 2 years ago 4 days ago
C# C#
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Light-Anti-Cheat-Windows

Posts with mentions or reviews of Light-Anti-Cheat-Windows. We have used some of these posts to build our list of alternatives and similar projects.
  • Made a Anti Cheat for Unity Games on Android
    1 project | /r/Unity3D | 19 Sep 2021
    Well maybe in the future. Im still learning c so i probably need to do some more research to do it. Though you can check out a bad c# anti cheat I made on my github(its easy to bypass thought) https://github.com/polaryy/Light-Anti-Cheat-Windows

OpenKh

Posts with mentions or reviews of OpenKh. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Light-Anti-Cheat-Windows and OpenKh you can also consider the following projects:

Il2CppDumper - Unity il2cpp reverse engineer

KH-ReFined - Re:Fined - A project that aims to improve and fix the PC ports of Kingdom Hearts.

UnofficialCrusaderPatch - Unofficial patch for Stronghold Crusader 1

MonoGame - One framework for creating powerful cross-platform games.

GARbro - Visual Novels resource browser

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

WACVR - A VR arcade emulator

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

ExponentialIdle-SaveGameEditor - Exponential Idle Save Game Editor

Stride Game Engine - Stride Game Engine (formerly Xenko)