LibTessDotNet VS Interactive Data Display for WPF

Compare LibTessDotNet vs Interactive Data Display for WPF and see what are their differences.

LibTessDotNet

C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab (by speps)

Interactive Data Display for WPF

Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically. (by microsoft)
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LibTessDotNet Interactive Data Display for WPF
2 1
295 959
- 1.4%
0.0 1.3
about 2 years ago about 2 months ago
C# C#
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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LibTessDotNet

Posts with mentions or reviews of LibTessDotNet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-16.
  • Any algorithm to have many evenly placed triangles for this mesh?
    1 project | /r/Unity3D | 13 Jun 2022
    here's a lib that unity itself uses AFAIK: https://github.com/speps/LibTessDotNet
  • (Ab)using the SpriteShapeController as basis for mesh generation (time lapse).
    2 projects | /r/Unity3D | 16 Oct 2021
    I do the shrinking multiple times and every time I move the curve a little more forward. This gives me a strip (the area between the two curves). I then turn this into a mesh using triangulation. I formerly used LibTessDotNet (https://github.com/speps/LibTessDotNet) but then switched to Poly2Tri (http://github.com/MaulingMonkey/poly2tri-cs). Poly2Tri gave me better results and support for custom points within the mesh (Steiner Points). I needed that because all my lighting is vertex based. In the end I combine all those meshes into one static mesh. Finally I optimize and compress it and save it in the scene. It's a little hard to explain without pictures so I made one here: https://kamgam.com/reddit/2.5d-terrain-generation.jpg

Interactive Data Display for WPF

Posts with mentions or reviews of Interactive Data Display for WPF. We have used some of these posts to build our list of alternatives and similar projects.
  • Graph3D: A Windows.Forms Render Control in C#
    1 project | /r/csharp | 2 Jun 2023
    A short story / cautionary tale of the last time I had to add a chart to an old application: I had a project that needed to make use of Microsoft's Interactive Data Display [formerly Dynamic Data Display or 'D3']. I don't recall what feature it was that was specifically being asked for, but D3 did it and was the only real option outside of springing for one of those massive/pricey component libraries. If you want to talk about how silly it is to create an entire separate process to wedge a WPF control into a WinForms app as a MDI child, that communicated via pipes, I've got notes. In short: the tech may be dated, but I always welcome more WinForms controls.

What are some alternatives?

When comparing LibTessDotNet and Interactive Data Display for WPF you can also consider the following projects:

NGraphics - NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.

LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.

AssimpNet

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

ScottPlot - Interactive plotting library for .NET

Computational-geometry - Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

Oxyplot - A cross-platform plotting library for .NET

Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.

RealTimeGraphX - High performance real-time graph for WPF & UWP

LibVLCSharp - Cross-platform .NET/Mono bindings for LibVLC