LibRapidRust
An optimised derivative of the LibRapid C++ library. Made with love for mathematics and computer science. (by LibRapid)
hotham
Hotham is a tool for creating incredible standalone VR games. (by leetvr)
LibRapidRust | hotham | |
---|---|---|
1 | 8 | |
9 | 378 | |
- | 1.1% | |
6.5 | 4.7 | |
4 months ago | about 2 months ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LibRapidRust
Posts with mentions or reviews of LibRapidRust.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-20.
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What’s everyone working on this week (including AoC, 51/2021)?
Developing fast primes for LibRapid. About to pull an implementation of SPRP for u128. Actually looking at the source code of most of the number theory crates is abysmal.
hotham
Posts with mentions or reviews of hotham.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-23.
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[MEDIA] New stress test of Rust based game engine for the Quest 2 - 873,275 verts @ ~7ms
Looks great. I assume it uses https://github.com/leetvr/hotham?
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wgpu-openxr-example: a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)
That being said, as implemented, this only works for desktop; getting it working on a standalone should be possible, but I've not looked into it that much - for that, you may be interested in Hotham.
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A rust based, XR first, and real-time collaboration game engine idea.
Shameless plug, but I've built a reasonably usable, open source, OpenXR based game engine in Rust called Hotham. I'm definitely interested in real-time collaboration and really nailing the asset pipeline problem. If this is something you're interested in collaborating on, please let me know!
- Hotham: A game engine for standalone VR written in Rust
- Hotham: A framework for creating standalone VR experiences
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[MEDIA] Hotham VR Engine demo
Also considering checking out and staring the GitHub repo: https://github.com/leetvr/hotham
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What’s everyone working on this week (including AoC, 51/2021)?
This week I am adding that most annoying of game engine systems, GUI, to Hotham, a game engine for standalone VR devices I've been working on this year.
What are some alternatives?
When comparing LibRapidRust and hotham you can also consider the following projects:
ctrlg - A command line context switcher, written in Rust :crab:
xrbevy - Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
stoichkit - a toolkit for stoichiometry
doukutsu-rs - A faithful and open-source remake of Cave Story's engine written in Rust
wavegen-rs - Waveform generator library written in Rust
bevy - A refreshingly simple data-driven game engine built in Rust
cpal - Cross-platform audio I/O library in pure Rust
small_matrix - A simple matrix library made in Rust.
adventofcode - Advent of Code solutions of 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 and 2023 in Scala
wgpu-openxr-example - a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)