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Levels
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Looking for a discussion about how to best represent verticality in a VTT like Foundry or others
Followed shortly thereafter by his Levels module, which gives spatial distance relative to elevation represented in 2D via token vision.
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D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
TheRipper93's Levels module. This lets you overlay parts of the map to add depth or even just to handle height more easily. This is both a visual effect and a mechanical one as it adjust the player's elevation as needed.
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Levels Module "unhiding" higher level tiles when token is deselected
I'm working on a map right now and I'm using the Levels module (found here: https://github.com/theripper93/Levels). It's been great so far, but after setting everything up I noticed that when players deselect their token they can see all the levels above them for a split second (but not the tokens on them) except for the tiles they're beneath. Hopefully the video below will make up for my bad explanation.
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Wyvern Tor Orc Camp 140 px. Dungeondraft_map file in the comments. [Crosshead][Multilayered][LMoP][Cave][Dungeondraft_map][Free]
If you are using FoundryVTT I recommend using Levels (https://github.com/theripper93/Levels) for this map.
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Riizu's Module Cheat Sheet
Levels: Massive overhaul to the way height and floors are managed
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Necessary/Useful Modules & current version update?
LEVELS
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A triple threat module review for all your movement and difficult terrain needs! Drag Ruler, Terrain Ruler and Enhanced Terrain Layer
I seem to completely have misspoke. I meant to say the Levels module: https://github.com/theripper93/Levels. I'm wanting to know if someone casts Hunger of Hadar on the third floor of a tower at 30ft of elevation if the terrain drawn out will affect players on the first and second levels.
- Scenes made with the levels module work with fog of war?
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Levels - Let There Be Light update, and token occlusion - FREE
that's probably because you are setting it up wrong - be sure to read the documentation (it's kinda crap) or come into my discord if you have issues https://github.com/theripper93/Levels
midi-qol
- How difficult is it to use MidiQOL outside of DnD5/Is there a more generic automation option?
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Handy 5e Modules List
midi-qol - Midi-qol is a module designed to help automate various parts of your game, specifically rolling attacks/casting spells and applying damage/effects. It has LOTS of configuration options which can be daunting.
- Active Effects and Magic Items
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48 Useful V10-Compatible Modules [5e]
Midi QOL - Unparalleled automation ability. Still useful even without all the automation options; I use it for its merged roll cards, for indicating that enemy tokens are dead, and for expediting rolls to not require a dialog prompt each time. Very complex.
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Is there a way to monitor legendary actions in v10 or a replacement module for dnd5e helpers?
Also, the change log from midi-qol today gives me a little hope something might be coming there: https://gitlab.com/tposney/midi-qol/-/blob/v10/Changelog.md
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Midi-QOL Measured templates breaks my maps
Probably also report the issue: https://gitlab.com/tposney/midi-qol/-/issues
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Skill Checks are not having modifiers applied... (have midi, and dae)
Module which is causing the problem identified. Midi-QOL is the problem. Make sure you thumbs up the issue on https://gitlab.com/tposney/midi-qol/-/issues/973
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Is there a list of macros for DnD 5e that exist somewhere?
MidiQOL - This does most of the automation heavy lifting.
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Anything for the visually impaired
MIDI QOL has hot keys for aspects like advantage/disadvantage and is likely able to be setup in such a way as to reduce the number of button presses required (auto roll attack and damage + a lot of the targeting automation may be something your player finds improves the game's accessibility significantly).
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Better Rolls for 5e needs to be baked into Foundry core going forward
I agree that, as far as I can see, this isn't possible unfortunately. However it seems Midi does offer that under the optional Reactions settings so it seems possible. I would suggest putting in a new Feature request on their Gitlab repo HERE
What are some alternatives?
foundryvtt-terrain-ruler - A FoundryVTT module that allows to make measurements including difficult terrain
FoundryVTT-BetterRolls5e - A module for modifying certain sheet functions on Foundry VTT Character sheets for D&D 5th Edition.
quick-insert
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
foundryvtt-multilevel-tokens - Multilevel tokens for Foundry VTT
Multiattack-5e - Module for FoundryVTT. Streamlines multiattack action.
Better-Roofs - A Foundry VTT module to improve roof behaviour
mob-attack-tool - A module for Foundry VTT that offers a tool for handling mob attacks in the dnd5e system.
dungeondraft_maps - Collection of my Dungeondraft maps.
midi-srd
MonsterBlocks - A Foundry VTT module to add NPC sheets that faithfully reproduce the appearance of D&D 5e monster statblocks.
foundry-vtt-chatdamagebuttons-beyond20