Levels
By theripper93
foundryvtt-drag-ruler
A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them (by manuelVo)
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Levels | foundryvtt-drag-ruler | |
---|---|---|
9 | 14 | |
22 | 38 | |
- | - | |
7.6 | 5.3 | |
15 days ago | about 1 month ago | |
JavaScript | JavaScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Levels
Posts with mentions or reviews of Levels.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-08.
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Looking for a discussion about how to best represent verticality in a VTT like Foundry or others
Followed shortly thereafter by his Levels module, which gives spatial distance relative to elevation represented in 2D via token vision.
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D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
TheRipper93's Levels module. This lets you overlay parts of the map to add depth or even just to handle height more easily. This is both a visual effect and a mechanical one as it adjust the player's elevation as needed.
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Levels Module "unhiding" higher level tiles when token is deselected
I'm working on a map right now and I'm using the Levels module (found here: https://github.com/theripper93/Levels). It's been great so far, but after setting everything up I noticed that when players deselect their token they can see all the levels above them for a split second (but not the tokens on them) except for the tiles they're beneath. Hopefully the video below will make up for my bad explanation.
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Wyvern Tor Orc Camp 140 px. Dungeondraft_map file in the comments. [Crosshead][Multilayered][LMoP][Cave][Dungeondraft_map][Free]
If you are using FoundryVTT I recommend using Levels (https://github.com/theripper93/Levels) for this map.
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Riizu's Module Cheat Sheet
Levels: Massive overhaul to the way height and floors are managed
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Necessary/Useful Modules & current version update?
LEVELS
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A triple threat module review for all your movement and difficult terrain needs! Drag Ruler, Terrain Ruler and Enhanced Terrain Layer
I seem to completely have misspoke. I meant to say the Levels module: https://github.com/theripper93/Levels. I'm wanting to know if someone casts Hunger of Hadar on the third floor of a tower at 30ft of elevation if the terrain drawn out will affect players on the first and second levels.
- Scenes made with the levels module work with fog of war?
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Levels - Let There Be Light update, and token occlusion - FREE
that's probably because you are setting it up wrong - be sure to read the documentation (it's kinda crap) or come into my discord if you have issues https://github.com/theripper93/Levels
foundryvtt-drag-ruler
Posts with mentions or reviews of foundryvtt-drag-ruler.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
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Handy 5e Modules List
foundryvtt-drag-ruler - his module shows a ruler when you drag a token or measurement template to inform you how far you've dragged it from its start point. Additionally, if you're using a grid, the spaces the token will travel though will be colored depending on your tokens speed. By default, three colors are being used: green for spaces that your token can reach by walking normally are colored green, spaces that can only be reached by dashing will be colored yellow and spaces that cannot be reached with the token's speed will be colored red. If you're using a gridless map the ruler color will change to convey this information.
- Setting/module recommendations to ease transition from roll20 to foundryvtt
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Foundry VTT module suggestions?
Drag Ruler v1.13.2 Bugs URL
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What VTT is best suited for Pathfinder?
Drag Ruler: https://github.com/manuelVo/foundryvtt-drag-ruler (requires socketlib)
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48 Useful V10-Compatible Modules [5e]
Drag Ruler - Allows tokens to display a ruler indicating how much they are about to move. Can create waypoints to make a token move between multiple destination points.
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At long last it's here: Drag Ruler for Foundry v10
I've just released Drag Ruler v1.13.0, which is the first official Drag Ruler version to support Foundry v10. A lot of code had to be changed for this release, so it's quite possible that some bugs have crept in that weren't present in Drag Ruler v1.12. If you find anything, please report it in the Drag Ruler bug tracker.
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Enhanced Terrain Layer not working properly
The module uses Drag Ruler iirc as it's source of measurement. Drag Ruler does not work with V10. There is an interim update (not released by the Drag Ruler author) but not sure if it works with ETL
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Riizu's Module Cheat Sheet
Drag Ruler: Ruler display on movement
- Module to Display Weapon and Spell Ranges
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Necessary/Useful Modules & current version update?
Drag Ruler
What are some alternatives?
When comparing Levels and foundryvtt-drag-ruler you can also consider the following projects:
foundryvtt-terrain-ruler - A FoundryVTT module that allows to make measurements including difficult terrain
quick-insert
FVTT-TokenHUDWildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
foundryvtt-multilevel-tokens - Multilevel tokens for Foundry VTT
rolladvantage-token-stamp-2-foundry
Better-Roofs - A Foundry VTT module to improve roof behaviour
about-time
dungeondraft_maps - Collection of my Dungeondraft maps.
Nathans-DnD5e-Foundry-Modules - A list of modules that I personally use for my Foundry DnD5e games, along with my preferred settings for each.
MonsterBlocks - A Foundry VTT module to add NPC sheets that faithfully reproduce the appearance of D&D 5e monster statblocks.
token-mold
Levels vs foundryvtt-terrain-ruler
foundryvtt-drag-ruler vs quick-insert
Levels vs quick-insert
foundryvtt-drag-ruler vs FVTT-TokenHUDWildcard
Levels vs foundryvtt-multilevel-tokens
foundryvtt-drag-ruler vs rolladvantage-token-stamp-2-foundry
Levels vs Better-Roofs
foundryvtt-drag-ruler vs about-time
Levels vs dungeondraft_maps
foundryvtt-drag-ruler vs Nathans-DnD5e-Foundry-Modules
Levels vs MonsterBlocks
foundryvtt-drag-ruler vs token-mold