Levels
By theripper93
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Levels | foundryvtt-dice-so-nice | |
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9 | 26 | |
22 | - | |
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7.6 | - | |
15 days ago | - | |
JavaScript | ||
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Levels
Posts with mentions or reviews of Levels.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-08.
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Looking for a discussion about how to best represent verticality in a VTT like Foundry or others
Followed shortly thereafter by his Levels module, which gives spatial distance relative to elevation represented in 2D via token vision.
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D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
TheRipper93's Levels module. This lets you overlay parts of the map to add depth or even just to handle height more easily. This is both a visual effect and a mechanical one as it adjust the player's elevation as needed.
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Levels Module "unhiding" higher level tiles when token is deselected
I'm working on a map right now and I'm using the Levels module (found here: https://github.com/theripper93/Levels). It's been great so far, but after setting everything up I noticed that when players deselect their token they can see all the levels above them for a split second (but not the tokens on them) except for the tiles they're beneath. Hopefully the video below will make up for my bad explanation.
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Wyvern Tor Orc Camp 140 px. Dungeondraft_map file in the comments. [Crosshead][Multilayered][LMoP][Cave][Dungeondraft_map][Free]
If you are using FoundryVTT I recommend using Levels (https://github.com/theripper93/Levels) for this map.
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Riizu's Module Cheat Sheet
Levels: Massive overhaul to the way height and floors are managed
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Necessary/Useful Modules & current version update?
LEVELS
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A triple threat module review for all your movement and difficult terrain needs! Drag Ruler, Terrain Ruler and Enhanced Terrain Layer
I seem to completely have misspoke. I meant to say the Levels module: https://github.com/theripper93/Levels. I'm wanting to know if someone casts Hunger of Hadar on the third floor of a tower at 30ft of elevation if the terrain drawn out will affect players on the first and second levels.
- Scenes made with the levels module work with fog of war?
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Levels - Let There Be Light update, and token occlusion - FREE
that's probably because you are setting it up wrong - be sure to read the documentation (it's kinda crap) or come into my discord if you have issues https://github.com/theripper93/Levels
foundryvtt-dice-so-nice
Posts with mentions or reviews of foundryvtt-dice-so-nice.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-29.
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FoundryVTT V11 Module Compatibility
Dice So Nice!
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Blades in the Dark Modules
We use the following in our Blades game -- Chat Images [Link] -- Chat Portrait [Link] -- Dice so nice [Link] -- Multilevel Tokens [Link] -- Show Art [Link] -- Simple Calendar [Link] -- Safety Tools - This is custom make for us -- Token HUD Wildcard (fix) [Link] -- Universal Battlemap Importer [I think this related to a map making program] -- Weather Control [Link]
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Dice so Nice question
c. adding a custom theme (colorset) is detailed here: https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/wikis/API/Customization.
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Dice so Nice question - rolling roll.toMessage();
Have you checked the documentation for dice so nice? Havent really played around with it myself, but as I understand it, the game.dice3d.showForRoll method is probably what you are looking for.
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Handy 5e Modules List
FoundryVTT Dice So Nice - This module for Foundry VTT adds the ability to show a 3D dice simulation when a roll is made.
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PF2e Target Damage 2.4 Release!
And the dice of course are from Dice So Nice and the Weighted Companion Cube Dice Set.
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Foundry VTT module suggestions?
Dice So Nice! v4.6.5 Bugs URL
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Foundry VTT setup for PF1
Dice so Nice - 3d dice. Cosmetic, but can make things fun.
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48 Useful V10-Compatible Modules [5e]
Dice So Nice! - Makes rolling spawn 3D dice on the screen. Lots of customization, though not necessary to make it work well. If there are performance issues, I found turning off shadows helped.
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Cyberpunk Red Dice Set
To create this dice set, in addition to the Dice so Nice! module, needed the Nice More Dice addon to edit the files and the faces and it is precisely in its folder that all the configuration will be done.
What are some alternatives?
When comparing Levels and foundryvtt-dice-so-nice you can also consider the following projects:
foundryvtt-terrain-ruler - A FoundryVTT module that allows to make measurements including difficult terrain
gm-notes - A Foundry VTT Module to add GM-Only notes to entities
quick-insert
foundryvtt-gmScreen - A module which creates a modular GM Screen
foundryvtt-multilevel-tokens - Multilevel tokens for Foundry VTT
automated-jb2a-animations
Better-Roofs - A Foundry VTT module to improve roof behaviour
foundry-lordudice - Repo for the Dice So Nice Addon module
dungeondraft_maps - Collection of my Dungeondraft maps.
scene-backup-tool - Scene Backup Tool
MonsterBlocks - A Foundry VTT module to add NPC sheets that faithfully reproduce the appearance of D&D 5e monster statblocks.
itemcollection
Levels vs foundryvtt-terrain-ruler
foundryvtt-dice-so-nice vs gm-notes
Levels vs quick-insert
foundryvtt-dice-so-nice vs foundryvtt-gmScreen
Levels vs foundryvtt-multilevel-tokens
foundryvtt-dice-so-nice vs automated-jb2a-animations
Levels vs Better-Roofs
foundryvtt-dice-so-nice vs foundry-lordudice
Levels vs dungeondraft_maps
foundryvtt-dice-so-nice vs scene-backup-tool
Levels vs MonsterBlocks
foundryvtt-dice-so-nice vs itemcollection