Levels
Better-Roofs
Levels | Better-Roofs | |
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9 | 4 | |
22 | 10 | |
- | - | |
7.6 | 4.1 | |
15 days ago | 11 months ago | |
JavaScript | JavaScript | |
- | MIT License |
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Levels
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Looking for a discussion about how to best represent verticality in a VTT like Foundry or others
Followed shortly thereafter by his Levels module, which gives spatial distance relative to elevation represented in 2D via token vision.
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D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
TheRipper93's Levels module. This lets you overlay parts of the map to add depth or even just to handle height more easily. This is both a visual effect and a mechanical one as it adjust the player's elevation as needed.
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Levels Module "unhiding" higher level tiles when token is deselected
I'm working on a map right now and I'm using the Levels module (found here: https://github.com/theripper93/Levels). It's been great so far, but after setting everything up I noticed that when players deselect their token they can see all the levels above them for a split second (but not the tokens on them) except for the tiles they're beneath. Hopefully the video below will make up for my bad explanation.
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Wyvern Tor Orc Camp 140 px. Dungeondraft_map file in the comments. [Crosshead][Multilayered][LMoP][Cave][Dungeondraft_map][Free]
If you are using FoundryVTT I recommend using Levels (https://github.com/theripper93/Levels) for this map.
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Riizu's Module Cheat Sheet
Levels: Massive overhaul to the way height and floors are managed
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Necessary/Useful Modules & current version update?
LEVELS
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A triple threat module review for all your movement and difficult terrain needs! Drag Ruler, Terrain Ruler and Enhanced Terrain Layer
I seem to completely have misspoke. I meant to say the Levels module: https://github.com/theripper93/Levels. I'm wanting to know if someone casts Hunger of Hadar on the third floor of a tower at 30ft of elevation if the terrain drawn out will affect players on the first and second levels.
- Scenes made with the levels module work with fog of war?
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Levels - Let There Be Light update, and token occlusion - FREE
that's probably because you are setting it up wrong - be sure to read the documentation (it's kinda crap) or come into my discord if you have issues https://github.com/theripper93/Levels
Better-Roofs
- Better Roofs Mod. Mask mode doesn't seem to be working. Can't figure out what I'm doing wrong.
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Riizu's Module Cheat Sheet
Better Roofs: Lots of improvements on roofs
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Overhead treetops with Dungeon Alchemist (for Foundry VTT)
A tutorial on how to use photo editing to split a Dungeon Alchemist generated map into two files to be used with the Overhead Tiles functionality of Foundry VTT. Better Roofs module: https://github.com/theripper93/Better-Roofs/
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Necessary/Useful Modules & current version update?
Better Roofs
What are some alternatives?
foundryvtt-terrain-ruler - A FoundryVTT module that allows to make measurements including difficult terrain
FoundryVTT-ItemPiles
quick-insert
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
foundryvtt-multilevel-tokens - Multilevel tokens for Foundry VTT
foundryvtt-minimal-ui - Foundry VTT Module. Configurable UI module, allows the user to hide, collapse or auto-hide components separately.
dungeondraft_maps - Collection of my Dungeondraft maps.
fvtt-find-the-culprit
MonsterBlocks - A Foundry VTT module to add NPC sheets that faithfully reproduce the appearance of D&D 5e monster statblocks.
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
fvtt-module-polyglot - Talk to others using a language you can speak and scrambles text you can't understand.
PDFoundry - A fully featured PDF viewer module for Foundry VTT, including form fillable actor sheets, journal links, and more!