Launcher
flathub
Launcher | flathub | |
---|---|---|
315 | 114 | |
4,126 | 1,071 | |
0.6% | 2.2% | |
6.2 | 6.7 | |
24 days ago | 7 days ago | |
C++ | ||
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Launcher
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Please help me
If you cannot - https://github.com/MultiMC/Launcher/wiki/Unsupported-Intel-GPUs
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I tried installing the minecraft launcher both from the official website and from microsoft store but i just get this message. where can i actually download it so that i can actually play it?
MultiMC
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Failure to Launch
maybe : https://github.com/MultiMC/Launcher/issues/41
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Beta 1.7.3 server list similar to modern Minecraft
Here is a link to Modloader for MCb173. It needs adding directly into the minecraft.jar file, however if you use a launcher like MultiMC, which you can find here: https://multimc.org/ then there is an option to 'add to minecraft jar file' which does the same thing.
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[launcher] Java launcher “broken”. Sometimes it’s stuck on the loading screen, sometimes it won’t even let me click the launcher icon.
I used to have this issue lots, and it was due to my internet being too restrictive. The Minecraft Launcher was refusing to open, and I fixed it by messing with the restrictions until it worked. Hopefully this helps :) if all else fails of course, try just reinstalling it! I’m sure that all your config files don’t get affected by reinstalling it, but just in case make a backup. And if all ELSE ELSE fails, you could switch to a completely different launcher, like MultiMC! Good luck!
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Modding Beta 1.7.3 on MacOS ain't easy
If you are willing to try out the launcher - MultiMC which you can find here (there is a Mac option available) : https://multimc.org/ then I have put together an MCb173 pack that has been made for MultiMC. You just use the 'import from zip' option.
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Error code 1 (Java 8, Official launcher) [java]
Download MultiMC from their official site https://multimc.org/
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Custom launcher
Others than that, if you insist, you can take a look at the launcher which u/reginakinhi provided or find others on the internet (GitHub for example). Since PrismLauncher is written in C++, and if you are not familiar with it, you should see other launcher as well. Or else https://github.com/MultiMC/Launcher is an alternate.
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Minecraft Veteran Here with some Questions
The best way to experience beta 173 is to play beta 173, and perhaps add some mods to it a little later. One of the better launchers to use for old versions and for playing modded is to use the MultiMC launcher which you can find here: https://multimc.org/
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Getting started in IC2 for b1.7.3?
This will only assist if you are using MultiMC as your Minecraft launcher as it is a MultiMC instance which you can use the 'import from zip' option. MultiMC can be found here: https://multimc.org/ It includes IC2 1337 with several add-on mods which have also been back-ported to work with it, such as the Thermometer, Advanced machines, etc. You can disable the add-ons you do not wish included. There is also buildcraft and redpower added as well.
flathub
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XZ backdoor story – Initial analysis
> Nobody ever even audits the binary contents of flatpaks on flathub (were they actually built from the source? the author attests so!).
IME/IIRC There aren't (or shouldn't be) any binary contents on Flathub that are submitted by the author, at least for projects with source available? You're supposed to submit a short, plain-text recipe instead, which then gets automatically built from source outside the control of the author.
> The Flathub service then uses the manifest from your repository to continuously build and distribute your application on every commit.
https://docs.flathub.org/docs/for-app-authors/submission/#ho...
Usually the recipes should just list the appropriate URLs to get the source code, or, for proprietary applications, the official .DEBs. Kinda like AUR, but JSON/YAML. Easy to audit if you want:
https://github.com/orgs/flathub/repositories
- FOSS software is probably less likely to abuse this, but it just depends how ruthless the publisher is, a lot of people desire to be successful and it's human nature to look for advantages to put yourself above others in competitive environments.
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Flathub – The Linux App Store
I also don't believe third parties maintainers packaging software on flathub is a big issue but I'm also not familiar with how other distro repos trust their maintainers. Hopefully more developers maintain their flatpak themselves (or someone they trust) and get their apps verified. If most apps are verified, warning users of unverified apps might be a good idea.
There's ongoing discussion about splitting open source and proprietary apps in to seperate repos [1]. Additionally having seperate repos for verified and unverified apps might make it more obvious where an app comes from in the cli.
But I don't know how seamlessly an app could transition between being in the third party repo and being in the official repo. Having the user quietly stop receiving updates seems like a bad idea, but automatically migrating might not be desirable either.
I also think flatpaks cli interface needs some work. It is functional but far from distro package managers.
Being verified is especially important for critical apps. Recently someone added malicious versions of apps to the snap store [3]. This lead to people getting their cryptocurrency stolen.
[1] https://github.com/flathub/flathub/issues/691
[2] https://docs.flathub.org/docs/for-app-authors/requirements
[3] https://forum.snapcraft.io/t/temporary-suspension-of-automat...
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Bforartists Flatpak, coming soon to Flathub
That means Linux users can now install Bforartists on any Linux distro easily, regardless of glibc version! https://github.com/flathub/flathub/pull/4295
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Turtle 0.3 released (formerly TurtleGit)
Still having some problems with the flathub build, see https://github.com/flathub/flathub/pull/4082 for the current status.
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TurtleGit released, a git frontend for GNOME and Nautilus
Here is the flathub draft pull request: https://github.com/flathub/flathub/pull/4082
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The first tip to give to any new Linux user should be "do NOT search for, download, and install software on the Web!"
i assume you dont know how flathub works , theirs little or no QC , done flathub is just get told theirs an update for the package , if yo go look at the github repo pes https://github.com/flathub/flathub/pull/4164 for example , only updates the link to the girt repo , theirs 0 code checked
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Who is behind flathub and rpmfusion really?
It all should be written in pages for contributors, read the docs for fusion, and the docs for flathub.
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Flathub just hit 1 billion total downloads
These are criticisms of the flatpak ecosystem as it stands today. Currently, the Firefox ESR package on flathub seems to be caught in limbo or maybe dead. Mozilla publishes both a snap and a flatpak of Firefox latest, but only a snap of the ESR version. This raises the question of why. Have Mozilla chosen to invest more in snaps than in flatpaks? If so, what's their reasoning? (More users on snaps, making it similar to why they put more investment into Windows than Linux? Something else?) If they haven't invested more into snaps than flatpaks, is this a sign that it's harder to maintain flatpaks (or at least on flathub) than snaps? If that's true, I would hope that flatpak/flathub would be soliciting feedback from Mozilla about it.
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VirtualBox as Flatpak
Because that may be very hard to sandbox: https://github.com/flathub/flathub/issues/3366
What are some alternatives?
lunar-client-qt - Lightweight launcher for lunar client
ZeroTier-GUI - A Linux front-end for ZeroTier
PolyMC - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Lunar-Client-Lite-Launcher - A lightweight and unlocked launcher for Lunar Client. Made in AutoHotkey.
bubblewrap - Low-level unprivileged sandboxing tool used by Flatpak and similar projects
MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]
flatpak - Linux application sandboxing and distribution framework
ManyMC - 📦 A familiar Minecraft Launcher with native support for macOS arm64 (M1)
openbsd-wip - OpenBSD work in progress ports
PolyMC-Offline - Fork of PolyMC with offline patches for personal use.
steam-runtime - A runtime environment for Steam applications