Language-Translation-with-Fragment-Shaders
YOLOv4-Tiny-in-UnityCG-HLSL
Language-Translation-with-Fragment-Shaders | YOLOv4-Tiny-in-UnityCG-HLSL | |
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1 | 1 | |
89 | 56 | |
- | - | |
1.8 | 1.8 | |
almost 2 years ago | almost 3 years ago | |
ShaderLab | C++ | |
MIT License | MIT License |
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Language-Translation-with-Fragment-Shaders
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I made a Japanese/English translator with just fragment shaders for VR
It's just for educational purposes on how ML works, not very fast or practical. The entire thing's here for free https://github.com/SCRN-VRC/Language-Translation-with-Fragment-Shaders
YOLOv4-Tiny-in-UnityCG-HLSL
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I recreated YOLOv4 Tiny (Fast object detector) from scratch in a shader for VR
Here's the repo if anyone wants to play with it. https://github.com/SCRN-VRC/YOLOv4-Tiny-in-UnityCG-HLSL
What are some alternatives?
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
SimpNet-Deep-Learning-in-a-Shader - A trainable convolutional neural network inside a fragment shader
haystack - :mag: LLM orchestration framework to build customizable, production-ready LLM applications. Connect components (models, vector DBs, file converters) to pipelines or agents that can interact with your data. With advanced retrieval methods, it's best suited for building RAG, question answering, semantic search or conversational agent chatbots.
jetson-inference - Hello AI World guide to deploying deep-learning inference networks and deep vision primitives with TensorRT and NVIDIA Jetson.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
deepdetect - Deep Learning API and Server in C++14 support for Caffe, PyTorch,TensorRT, Dlib, NCNN, Tensorflow, XGBoost and TSNE
fmo-cpp-demo - Fast Moving Objects Detection (demo version)
OpenVR-FBTWalk - Natural unlimited walking in vrchat