LZMA
(Unofficial) Git mirror of LZMA SDK releases (by jljusten)
LZ4
Extremely Fast Compression algorithm (by lz4)
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LZMA | LZ4 | |
---|---|---|
2 | 10 | |
30 | 7,110 | |
- | 3.1% | |
0.0 | 7.9 | |
over 3 years ago | 9 days ago | |
C++ | C | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LZMA
Posts with mentions or reviews of LZMA.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-04.
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ELI5: How exactly does winrar profit without a major loss with their current business plan?
Their SDK is in the public domain though.
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Searching Compressed Space
And that links to https://www.7-zip.org/sdk.html , in the download there see the DOC folder for documentation? I really can't figure out how that somehow 'sends you back to python's lzma'...
LZ4
Posts with mentions or reviews of LZ4.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-10.
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Bzip3 – a better and stronger spiritual successor to bzip2
If anyone just cares for speed instead of compression I’d recommend lz4 [1]. I only recently started using it. Its speed is almost comparable to memcpy.
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Activision says Warzone doesn’t support map rotation because of ‘crazy install sizes’ | VGC
gonna go off-topic, but doesn't LZ4 exists? I know IOI Interactive uses it for HITMAN 3.
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I just took a random screenshot and made it look prettier. [ I don't know if this counts as fanart ]
E: Realtime compression (A good compression library like Zstandard can make a game less than half the size while taking a tiny amount of CPU power when loading stuff. I think thats a pretty worthwhile trade.) (ZSTD github) (LZ4 github)
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What's the best way to compress strings?
lz4 for maximum decompression speed, for data that is often read but rarely written
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Exomizer & Graforth
That's great news. I implemented LZ4 for the Apple II, but Yann Collet is the creator of the algorithm.
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How to become a tools/graphics/engine programmer
Getting lost in material models is tempting. But, at this point you are overdue for working on your own asset pipeline. glTF is great. But, you should learn how to do it yourself. The hardest part will be reading source asset files. The FBX SDK is painful. Assimp isn't great either. Writing your own exporter to your own intermediate text format from Maya or Blender would be good if you are up for it. From whatever source, make your own archive format and binary formats for meshes, animations, textures and scenes. Use https://github.com/lz4/lz4 for compression. You should be able to decompress a list of assets into a big linear array and use them right there with just a bit of pointer fix-up. Minimize the amount of memory you have to touch from start to finish. Data that is going to the GPU (textures, vertex/index buffers) should decompress straight into mapped buffers for fast uploads.
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Activision warns a standard 500GB PS4 may no longer fit Call of Duty: Warzone, Black Ops Cold War and Modern Warfare
Oodle Kraken and lz4 are a thing.
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LZ4, an Extremely Fast Compression Algorithm
I'm not a fan of the stacked bar charts, I like the table of data for "Benchmarks" on the github source page: https://github.com/lz4/lz4
It makes it very clear where LZ4 fits into comparisons with compression speed, decompression speed and compression ratio
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lz4_flex 0.7.2 reaches parity with cpp reference implementation on speed and ratio
It's hard to tell, how much since the latest lz4 1.9 has been improved, because the (benchmarks)[https://github.com/lz4/lz4/commit/31763c59fca9a38bc697cd37f591d6ba385f7614#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5] are executed with different processors
Which version are you using ? Is that the reference implementation at github.com/lz4/lz4 ?
What are some alternatives?
When comparing LZMA and LZ4 you can also consider the following projects:
zstd - Zstandard - Fast real-time compression algorithm
brotli - Brotli compression format
Snappy - A fast compressor/decompressor
ZLib - A massively spiffy yet delicately unobtrusive compression library.
LZHAM - Lossless data compression codec with LZMA-like ratios but 1.5x-8x faster decompression speed, C/C++
LZFSE - LZFSE compression library and command line tool
LZMAT - git mirror of LZMAT (http://www.matcode.com/lzmat.htm)
Minizip-ng - Fork of the popular zip manipulation library found in the zlib distribution.