LADX-Disassembly
pandocs
LADX-Disassembly | pandocs | |
---|---|---|
10 | 18 | |
816 | 568 | |
0.5% | 4.4% | |
8.0 | 8.2 | |
3 months ago | 7 days ago | |
Assembly | Rust | |
- | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LADX-Disassembly
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The direct influence of Twin Peaks on Zelda
https://github.com/zladx/LADX-Disassembly Could start with a fork of this
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I gave commit rights to someone I didn't know
I did this with every first committer to https://github.com/zladx/LADX-Disassembly : giving commit rights immediately (so that they can merge their first PR themselves).
I did wonders to foster a community of contributors, and get more patches coming. The CI ensures nothing breaks, and there never was any trust incident.
- Zelda Link's Awakening Game engine design via disassembly analysis
- Zelda: Link's Awakening Game Engine Documentation
- Zelda: Link's Awakening game engine documentation (2021)
pandocs
- Gameboy Technical Reference for Homebrew Developers
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i want to make a gb emulator, but i dont know where to start
Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
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Finished building a working Game Boy Color emulator using React and WebAssembly ๐ฎ๐น๏ธ
Probably the most important one (the one I've used the most for reference) was the Game Boy Pandocs.
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What would happen if you play GBC game of 8.4mb in a game boy color or GBA?
Based on my reading of https://gbdev.io/pandocs/
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
The pandocs are probably the most up to date documentation about the GameBoy in existence. It's a console which is still under active research - these days it's very focused on the extremely low level hardware behaviour.
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Me again... Blarg's Gameboy test ROM
The Pandocs are easy to read and contain pretty much everything you need to know to get a basic GB emulator up-and-running. The section on the Power-Up Sequence would answer this question for you and then some. You would've gotten the answer to your question yesterday if you looked at the Memory Map section, which tells you where ROM is mapped, and then some.
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
For actual documentation, you probably know the pandocs, but there are a lot of more specific information in the docs linked in their references, especially the cycle-accurate GB docs, the GB complete technical reference by Gekkio. You can also check the source code of the relevant test roms, like the Blarggโs test roms for more general behaviour and the MooneyeGB test suite for more specific things.
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How do you work on an Emulator without a guide?
For the Game Boy, being a closed system, there's fewer resources. Nintendo made a programming manual, but it's not very good. Pandocs is a good supplement: https://gbdev.io/pandocs/
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Zelda: Link's Awakening Game Engine Documentation
Very cool article!
If you want to know more about the hardware side of the Game Boy (Color), have a look at the Pan Docs: https://gbdev.io/pandocs/
It's been revamped in the recent years, in terms of presentation. I do kind of miss the old version which had a refreshing "old-school" UI like the RFCs of the IETF, but the newest version is IMHO much more usable when developing an emulator.
What are some alternatives?
sebasic4 - SE BASIC - A free BASIC interpreter written in Z80 assembly language
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
Links-Awakening-Redux - A WIP source code recreation of Link's Awakening DX Redux
dmg-acid2 - ๐ The Acid2 test, now for the original Game Boy! ๐
RSX280 - RSX-11M-like OS for the Z280 CPU.
GB - Game Boy Assembly Programming
pokeyellow - Disassembly of Pokemon Yellow
MagenBoy - GameBoy and GameBoy Color emulator written in Rust
big2small - A puzzle game for the Game Boy
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
event-stream - EventStream is like functional programming meets IO
libdragon - Open source library for N64 development.