KerbalEngineer
KOS
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KerbalEngineer | KOS | |
---|---|---|
16 | 22 | |
239 | 677 | |
- | 0.9% | |
0.0 | 0.0 | |
over 2 years ago | about 1 month ago | |
C# | C# | |
- | GNU General Public License v3.0 or later |
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KerbalEngineer
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This took me more than 25 hours already
Kerbal Engineer Redux
- How to download kerbal engineer
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Finally managed to get a reusable booster to land well!
Try using kerbal engineer (download page) and tap the 'landing' node, it will show the suïcide burn countdown. When it hits 0 start your landing burn. That makes it so much easier 😎
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Same problem as this post, fix didn't work
https://github.com/jrbudda/KerbalEngineer/issues/85 This is the same issue, so I guess at least it's known!
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What are the best mod for KSP ?
For quality of life: Kerbal Alarm Clock for timing multiple missions or transfer windows, and Kerbal Engineer and/or MechJeb for various design and flight information.
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TWR vs Delta V on The Mun...Help Me Understand
I also recommend installing the mod Kerbal Engineer Redux which will automatically calculate delta v as well as other information and display it for u in the VAB.
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Just finished downloading from Steam... today will be my first time playing the game!!!
As far as mods go I highly recommend Kerbal Engineer Redux which gives you access to more (customizable) data on screen. If you want more recommendations for mods let me know.
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Three satellite orbit levels
Here is link number 1 - Previous text "KER"
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I think this might be a record
To your UI question: I believe this is Kerbal Engineer Redux’s heads up display.
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my burn time is going down way too slowly
My advice is: download and install KER
KOS
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A question about reusable boosters -- specifically the burn-back maneuver.
For scripting, what is your opinion of KoS? Not gonna lie, I think the idea is great but the implementation is shite. The codebase is in desperate need of a refactor; most of the commits are from 3+ years ago. The documentation is often just wrong, the in game terminal is almost unusable, some of the built-ins like Prograde_Velocity constantly throw errors when you call them, et c. ad nausiem.
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kOS v1.4.0.0 - Catch-up for over a year of little things
Now by default it won't let you. BUT you can get the old behavior back again if you use the @CLOBBERBUILTINS directive, if you really want to let yourself do that. pull request
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evaluation order
Evaluation order is intended to be left to right the only exception to this I know of comes from this issue from a few years ago for a case where the anonymous function is evaluating first regardless despite how the equation is written.
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Trajectories AddOn not working very well. Create new AddOn for MechJeb landing guidance?
Should you choose to write your own addon I would recommend you look at the code of the addons included in kOS or some of the other addons that people have written to get an idea of the required code.
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How do i stop my booster from having a seizure with the roll controls?
With some engine configurations there is a known KSP issue where it supplies the incorrect torque when kOS asks. One possible fix for this is to multiply the default value of the ROLLTS of the steering manager by 2. I have no clue if this is the case for this craft or not just that this is one thing that might cause the described issue.
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Putty display does not match in game terminal ..?
Sounds like you might have run into this issue https://github.com/KSP-KOS/KOS/issues/2208
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Compatibility with last version. (1.12.3.3173)
Hi, i saw that in CKAN there is no compatibility for the current version. Checked the github rep (https://github.com/KSP-KOS/KOS) and also no luck. I was wondering if there is any unofficial fork that could work, or even better, if the mod is usable despite been listed as non-compatible. (Like kRPC)
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Are there any logic programming mods
just download the zip here: https://github.com/KSP-KOS/KOS/releases/tag/v1.3.2.0
- Mechjeb 2 problem
- Installing
What are some alternatives?
Kerbal-Joint-Reinforcement-Continued - Physics stabilizer plugin for Kerbal Space Program
MechJeb2 - MechJeb2 - KSP mod
kos-ramp - Relatively Adequate Mission Planner: a rudimentary, scriptable autopilot for kOS.
CommNet-Relays - A Kerbal Space Program contract pack to fund the creation of relay networks.
kOS-Astrogator - A kOS bridge for Astrogator Mod for KSP
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
build-your-own-x - 🤓 Build your own (insert technology here) [Moved to: https://github.com/codecrafters-io/build-your-own-x]
ZeroMiniAVC - A plugin for Kerbal Space Program
kOS-Career - Addon for the Kerbal Space Program mod KOS. Adds functionality for interacting with career mode elements like contracts, building upgrades, and the tech tree.
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
Kos-Scansat