KOS
Fully programmable autopilot mod for KSP. Originally By Nivekk (by KSP-KOS)
kOS-Career
Addon for the Kerbal Space Program mod KOS. Adds functionality for interacting with career mode elements like contracts, building upgrades, and the tech tree. (by JonnyOThan)
KOS | kOS-Career | |
---|---|---|
22 | 3 | |
678 | 7 | |
0.6% | - | |
0.0 | 4.7 | |
about 2 months ago | 9 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KOS
Posts with mentions or reviews of KOS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-27.
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A question about reusable boosters -- specifically the burn-back maneuver.
For scripting, what is your opinion of KoS? Not gonna lie, I think the idea is great but the implementation is shite. The codebase is in desperate need of a refactor; most of the commits are from 3+ years ago. The documentation is often just wrong, the in game terminal is almost unusable, some of the built-ins like Prograde_Velocity constantly throw errors when you call them, et c. ad nausiem.
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kOS v1.4.0.0 - Catch-up for over a year of little things
Now by default it won't let you. BUT you can get the old behavior back again if you use the @CLOBBERBUILTINS directive, if you really want to let yourself do that. pull request
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evaluation order
Evaluation order is intended to be left to right the only exception to this I know of comes from this issue from a few years ago for a case where the anonymous function is evaluating first regardless despite how the equation is written.
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Trajectories AddOn not working very well. Create new AddOn for MechJeb landing guidance?
Should you choose to write your own addon I would recommend you look at the code of the addons included in kOS or some of the other addons that people have written to get an idea of the required code.
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How do i stop my booster from having a seizure with the roll controls?
With some engine configurations there is a known KSP issue where it supplies the incorrect torque when kOS asks. One possible fix for this is to multiply the default value of the ROLLTS of the steering manager by 2. I have no clue if this is the case for this craft or not just that this is one thing that might cause the described issue.
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Putty display does not match in game terminal ..?
Sounds like you might have run into this issue https://github.com/KSP-KOS/KOS/issues/2208
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Compatibility with last version. (1.12.3.3173)
Hi, i saw that in CKAN there is no compatibility for the current version. Checked the github rep (https://github.com/KSP-KOS/KOS) and also no luck. I was wondering if there is any unofficial fork that could work, or even better, if the mod is usable despite been listed as non-compatible. (Like kRPC)
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Are there any logic programming mods
just download the zip here: https://github.com/KSP-KOS/KOS/releases/tag/v1.3.2.0
- Mechjeb 2 problem
- Installing
kOS-Career
Posts with mentions or reviews of kOS-Career.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-27.
-
Trajectories AddOn not working very well. Create new AddOn for MechJeb landing guidance?
Should you choose to write your own addon I would recommend you look at the code of the addons included in kOS or some of the other addons that people have written to get an idea of the required code.
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Accessing Debug Info with kOS
You can take a look at one of my kos addons here: https://github.com/JonnyOThan/kOS-Career
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How do you recover a landed craft automatically?
I think you want this addon: https://github.com/JonnyOThan/kOS-Career/releases
What are some alternatives?
When comparing KOS and kOS-Career you can also consider the following projects:
MechJeb2 - MechJeb2 - KSP mod
kOS-Astrogator - A kOS bridge for Astrogator Mod for KSP
KerbalEngineer - Kerbal Engineer v1.0 (current in-development build).
Kos-Scansat
kos-ramp - Relatively Adequate Mission Planner: a rudimentary, scriptable autopilot for kOS.
KOS-StockCamera
Project-Atmospheric-Drag - A model to determine atmospheric drag with kOS, for stock KSP
build-your-own-x - 🤓 Build your own (insert technology here) [Moved to: https://github.com/codecrafters-io/build-your-own-x]
kOS-EVA