KTX-Software
KTX (Khronos Texture) Library and Tools (by KhronosGroup)
SOIL2
SOIL2 is a tiny C library used primarily for uploading textures into OpenGL. (by SpartanJ)
KTX-Software | SOIL2 | |
---|---|---|
3 | 3 | |
800 | 329 | |
2.8% | - | |
8.7 | 4.1 | |
6 days ago | 11 months ago | |
C++ | C | |
GNU General Public License v3.0 or later | MIT No Attribution |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KTX-Software
Posts with mentions or reviews of KTX-Software.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-24.
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Concerning Compressed Textures, is it fine for me to use the KTX format over DDS(for directx11)
I was looking around on ways to tackle texturing with my engine, and I stumbled upon KTX(https://github.com/KhronosGroup/KTX-Software) so far it looks pretty promising. The problem is if I should ditch the the native format for directx(DDS) and if I did, would I have any extra inconsistencies with using KTX.
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Texture Compression Tool
Hi, I'm using a pipeline consisting of basisu and libktx for processing uncompressed images. The REST API server itself runs on Spring Boot and communicates to an image processing server via an Apache ActiveMQ Artemis message queue.
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Is there an equivalent of SOIL2 for Vulkan
Take a look at the KTX GPU image format: https://github.com/KhronosGroup/KTX-Software
SOIL2
Posts with mentions or reviews of SOIL2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-19.
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Is there an equivalent of SOIL2 for Vulkan
However through my time using OpenGL I’ve used the library SOIL2 as a safe wrapper for stb_image.
- How do I build SOIL2 for minGW on windows?
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SOIL Library
There's an actively maintained fork of SOIL, which can be found here: https://github.com/SpartanJ/SOIL2
What are some alternatives?
When comparing KTX-Software and SOIL2 you can also consider the following projects:
gust_tools - A set of utilities for dealing with Gust (Koei Tecmo) PC games files
stb - stb single-file public domain libraries for C/C++
dds-ktx - Single header "no-allocation" KTX/DDS file reader
basis_universal - Basis Universal GPU Texture Codec
tacentview - An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.
ktx - KTX: a QuakeWorld server modification