KOS
macos
KOS | macos | |
---|---|---|
22 | 7 | |
678 | 142 | |
0.6% | 5.6% | |
0.0 | 4.7 | |
about 2 months ago | about 1 month ago | |
C# | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KOS
-
A question about reusable boosters -- specifically the burn-back maneuver.
For scripting, what is your opinion of KoS? Not gonna lie, I think the idea is great but the implementation is shite. The codebase is in desperate need of a refactor; most of the commits are from 3+ years ago. The documentation is often just wrong, the in game terminal is almost unusable, some of the built-ins like Prograde_Velocity constantly throw errors when you call them, et c. ad nausiem.
-
kOS v1.4.0.0 - Catch-up for over a year of little things
Now by default it won't let you. BUT you can get the old behavior back again if you use the @CLOBBERBUILTINS directive, if you really want to let yourself do that. pull request
-
evaluation order
Evaluation order is intended to be left to right the only exception to this I know of comes from this issue from a few years ago for a case where the anonymous function is evaluating first regardless despite how the equation is written.
-
Trajectories AddOn not working very well. Create new AddOn for MechJeb landing guidance?
Should you choose to write your own addon I would recommend you look at the code of the addons included in kOS or some of the other addons that people have written to get an idea of the required code.
-
How do i stop my booster from having a seizure with the roll controls?
With some engine configurations there is a known KSP issue where it supplies the incorrect torque when kOS asks. One possible fix for this is to multiply the default value of the ROLLTS of the steering manager by 2. I have no clue if this is the case for this craft or not just that this is one thing that might cause the described issue.
-
Putty display does not match in game terminal ..?
Sounds like you might have run into this issue https://github.com/KSP-KOS/KOS/issues/2208
-
Compatibility with last version. (1.12.3.3173)
Hi, i saw that in CKAN there is no compatibility for the current version. Checked the github rep (https://github.com/KSP-KOS/KOS) and also no luck. I was wondering if there is any unofficial fork that could work, or even better, if the mod is usable despite been listed as non-compatible. (Like kRPC)
-
Are there any logic programming mods
just download the zip here: https://github.com/KSP-KOS/KOS/releases/tag/v1.3.2.0
- Mechjeb 2 problem
- Installing
macos
-
ScummVM officially released in the App Store
> ...even though they are technically in violation of the GPL by modifying and shipping bash binaries without full source - it is missing rootless.h (not the X11 file)
They're not.
They've covered this in two main ways:
1) By listing all their source code on https://opensource.apple.com/ (which links to their GitHub with all the source code)
2) By offering a complete machine-readable copy of the source code upon request as per GPLv2 (3)(b). This offer is made both in the license agreement[0] you agree to when booting up your Mac for the first time, updating it, etc., as well as in an Acknowledgements.rtf[1] file that is located on your drive at multiple locations (e.g., /Library/Documentation) and linked to from within certain apps (e.g., about section, acknowledgment section under Help, EULA agreement prompt, etc.).
That covers the bash part. rootless.h isn't part of bash and is part of libSystem.dylib, so that would fall under the OS exception in GPLv2[2]:
> However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.
0: https://www.apple.com/legal/sla/docs/macOSSonoma.pdf (see §15)
1: https://opensource.apple.com/source/files/files-553/Library/...
2: https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html
- Open Source at Apple. Open source software is at the heart of Apple platforms and developer tools. Apple works with developers around the world to create, contribute, and release open source code.
-
The first conformant M1 GPU driver
What do you mean by "upstream" in this context? https://github.com/apple-open-source/macos ? Something else?
-
macOS 13.5 source code released
The XNU kernel has been open source for a very long time.
https://opensource.apple.com
https://en.wikipedia.org/wiki/XNU
Note that this is not the full operating system/windowing system, it's just the kernel.
- Apple GPU drivers now in Asahi Linux
- Tutorial – Write a Shell in C
-
Operating System
Yeah, definitely not a fan of the phoning home part. But let’s not be melodramatic. https://github.com/apple-open-source/macos
What are some alternatives?
MechJeb2 - MechJeb2 - KSP mod
VideoLAN Client (VLC) - VLC media player - All pull requests are ignored, please follow https://wiki.videolan.org/Sending_Patches_VLC/
KerbalEngineer - Kerbal Engineer v1.0 (current in-development build).
distribution-macOS
kos-ramp - Relatively Adequate Mission Planner: a rudimentary, scriptable autopilot for kOS.
SystemProgramming - Angrave's Crowd-Sourced System Programming Book used at UIUC
kOS-Astrogator - A kOS bridge for Astrogator Mod for KSP
macs-fan-control - Control fans on Apple computers
build-your-own-x - 🤓 Build your own (insert technology here) [Moved to: https://github.com/codecrafters-io/build-your-own-x]
docs - Hardware and software docs / wiki
kOS-Career - Addon for the Kerbal Space Program mod KOS. Adds functionality for interacting with career mode elements like contracts, building upgrades, and the tech tree.
darling - Darwin/macOS emulation layer for Linux