Interactive Data Display for WPF
LibTessDotNet
Interactive Data Display for WPF | LibTessDotNet | |
---|---|---|
1 | 2 | |
959 | 295 | |
1.4% | - | |
1.3 | 0.0 | |
about 2 months ago | about 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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Interactive Data Display for WPF
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Graph3D: A Windows.Forms Render Control in C#
A short story / cautionary tale of the last time I had to add a chart to an old application: I had a project that needed to make use of Microsoft's Interactive Data Display [formerly Dynamic Data Display or 'D3']. I don't recall what feature it was that was specifically being asked for, but D3 did it and was the only real option outside of springing for one of those massive/pricey component libraries. If you want to talk about how silly it is to create an entire separate process to wedge a WPF control into a WinForms app as a MDI child, that communicated via pipes, I've got notes. In short: the tech may be dated, but I always welcome more WinForms controls.
LibTessDotNet
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Any algorithm to have many evenly placed triangles for this mesh?
here's a lib that unity itself uses AFAIK: https://github.com/speps/LibTessDotNet
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(Ab)using the SpriteShapeController as basis for mesh generation (time lapse).
I do the shrinking multiple times and every time I move the curve a little more forward. This gives me a strip (the area between the two curves). I then turn this into a mesh using triangulation. I formerly used LibTessDotNet (https://github.com/speps/LibTessDotNet) but then switched to Poly2Tri (http://github.com/MaulingMonkey/poly2tri-cs). Poly2Tri gave me better results and support for custom points within the mesh (Steiner Points). I needed that because all my lighting is vertex based. In the end I combine all those meshes into one static mesh. Finally I optimize and compress it and save it in the scene. It's a little hard to explain without pictures so I made one here: https://kamgam.com/reddit/2.5d-terrain-generation.jpg
What are some alternatives?
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
NGraphics - NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
AssimpNet
ScottPlot - Interactive plotting library for .NET
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Oxyplot - A cross-platform plotting library for .NET
Computational-geometry - Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
RealTimeGraphX - High performance real-time graph for WPF & UWP
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
LibVLCSharp - Cross-platform .NET/Mono bindings for LibVLC