Insane-Shaders VS SweetFX

Compare Insane-Shaders vs SweetFX and see what are their differences.

Insane-Shaders

This is my personal collection of the shaders I've created for reshade. (by LordOfLunacy)
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Insane-Shaders SweetFX
4 8
80 173
- -
3.1 0.0
10 months ago about 1 year ago
HLSL HLSL
Creative Commons Zero v1.0 Universal MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Insane-Shaders

Posts with mentions or reviews of Insane-Shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-11.

SweetFX

Posts with mentions or reviews of SweetFX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

What are some alternatives?

When comparing Insane-Shaders and SweetFX you can also consider the following projects:

reshade-shaders - Shaders for ReShade

reshade-shaders - A collection of post-processing shaders written for ReShade.

MLUT - Previously known as Super Look Up Tables

qUINT - Collection of general-purpose effects for the ReShade shader injector.

Depth3D - Depth Based 3D & Other post-process shaders

FXShaders - A collection of shaders written in FX (similar to CG) for ReShade.

openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

reshade-shaders - Shaders that in no way make your game any more appealing. Use them anyways. [Moved to: https://github.com/Radegast-FFXIV/Warp-FX]

reshade-vrtoolkit - Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.