Insane-Shaders
qUINT
Insane-Shaders | qUINT | |
---|---|---|
4 | 14 | |
80 | 470 | |
- | - | |
3.1 | 3.2 | |
10 months ago | 10 months ago | |
HLSL | HLSL | |
Creative Commons Zero v1.0 Universal | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Insane-Shaders
- definitely 7th gen games
- Where can I get the .fx files, like fakehdr.fx? I have a game install from someone else, but when I install reshade to another game, most fx files are missing. Can I just copy and paste? (Even if they're from an older version?)
- Is there a way to find out where the reshade installer sources all the various shaders from? Can't use the installer under WINE so I need to get them manually
-
Time to fight Bonemass - In game screenshot with Reshade
Oilify : https://github.com/LordOfLunacy/Insane-Shaders
qUINT
-
ReShade - Problem, because I'm too dumb
Even on https://github.com/martymcmodding/qUINT , where most preset-creators link to, I can't find a download button for the life of me.
- Reshade 5.6 have been released.
- SSAO coherency improved and artifacts reduced by disk sampling rather than monte carlo + blur
-
Reshade is the best thing I've done in terms of modding
Having direct support in ENB for ReShade shader syntax would certainly be nice, as some of the stuff available for ReShade like Marty McFly's DELC Sharpen is much better looking than the commonly used ENB equivalents.
- [FO3] [FNV] the better way to mod your Fallout 3/NV graphics. native TAA with working depth buffer. (NVIDIA Freestyle)
- Where can I get the .fx files, like fakehdr.fx? I have a game install from someone else, but when I install reshade to another game, most fx files are missing. Can I just copy and paste? (Even if they're from an older version?)
-
What the heck is up with all the weather mods and their ridiculous frequency of rain?
it has a cheesy outdated ReShade sharpening shader from the SweetFX era on by default, when it really should be using Marty McFly's DELC Sharpen which is so good that it literally makes all other ReShade sharpening solutions obsolete
-
Just like to share my new reshade preset for Farcry 5 upload yesterday check it out on Nexus (Link in comment)
After looking at your preset file, I'd consider maybe instead of doing "CAS -> Film Grain -> LumaSharpen", just use DELC Sharpen and simply go "DELC Sharpen -> Film Grain" instead.
-
RAID Weathers looks amazing in VR with or without ENB, awesome performance
If you’re using ReShade you can try the Qunit DeBand Shader out, it didn’t really do the trick for me in the past but it could help.
-
u/fholger created a mod to enable AMD's FidelityFX Super Resolution in SteamVR games
I've tested the sharpening filters quite a lot in the past few weeks, the Filmic Anamorphic Sharpen to my eyes is too sharp, it seems to add some kind of whiteness around objects, CAS is fine, but it doesn't sharpen much with default settings, DELC seems to be the best with its default settings.
What are some alternatives?
reshade-shaders - Shaders for ReShade
reshade-shaders - Shaders that in no way make your game any more appealing. Use them anyways. [Moved to: https://github.com/Radegast-FFXIV/Warp-FX]
MLUT - Previously known as Super Look Up Tables
reshade-shaders - A collection of post-processing shaders written for ReShade.
Depth3D - Depth Based 3D & Other post-process shaders
AstrayFX - Shaders for ReShade that strayed away from the Depth3D Repo.
FXShaders - A collection of shaders written in FX (similar to CG) for ReShade.
Warp-FX - Shaders that in no way make your game any more appealing. Use them anyways.
SweetFX
fubax-shaders - A collection of post-processing shaders written for ReShade that I contribute to.
OtisFX - A small set of effects for Reshade