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reshade-shaders
A shader framework to manage post-processing effects written for the ReShade injector. (by bacondither)
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
https://github.com/CeeJayDK/SweetFX/tree/master/Shaders (Tonemap) https://github.com/bacondither/reshade-shaders/tree/ReShade-4.0/Shaders (Colorfullness)
https://github.com/CeeJayDK/SweetFX/tree/master/Shaders (Tonemap) https://github.com/bacondither/reshade-shaders/tree/ReShade-4.0/Shaders (Colorfullness)
Because bloom tint pass is removed (or rather configured to do almost nothing), this also effectively removes the "fake light" effect aka color tinting from light sources. In order to mitigate some drawbacks, you can use Reshade to do color-correction and tonemap passes. Some shaders:
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- Blurry textures after ~20-30 meters.
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