PolarisBiosEditor VS xNode

Compare PolarisBiosEditor vs xNode and see what are their differences.

xNode

Unity Node Editor: Lets you view and edit node graphs inside Unity (by Siccity)
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PolarisBiosEditor xNode
9 9
148 3,143
- -
0.0 2.8
over 1 year ago 7 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PolarisBiosEditor

Posts with mentions or reviews of PolarisBiosEditor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-31.

xNode

Posts with mentions or reviews of xNode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-27.

What are some alternatives?

When comparing PolarisBiosEditor and xNode you can also consider the following projects:

PBE-Polaris-Bios-Editor-1.7.4 - Polaris Bios Editor PBE 1.7.5 [Moved to: https://github.com/IndeedMiners/PolarisBiosEditor]

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

RoslynPad - A cross-platform C# editor based on Roslyn and AvalonEdit

DawgSharp - DAWG String Dictionary in C#

Core2D - A multi-platform data driven 2D diagram editor.

SliccDB - Light Embedded Graph Database for .net

ScreenToGif - 🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.

nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.

amdvbflash

EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.

Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project